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Old 04-16-07, 11:56 AM   #46
tater
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Helps a lot, thanks!

Some of the new ships while really cool have nothing even close in the real japanese merchant marine, so i might expunge them from that traffic.
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Old 04-17-07, 08:04 AM   #47
Sunpig
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skin error

The texture of the hit ship twinkles and flickers. That always happens at imported sh3 ships. This only happens if the ship is met. Who knows advice?
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Old 04-17-07, 08:32 AM   #48
Anvart
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Quote:
Originally Posted by Sunpig
The texture of the hit ship twinkles and flickers. That always happens at imported sh3 ships. This only happens if the ship is met. Who knows advice?
Because SH3 ships have crack models...?
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Old 04-20-07, 11:14 AM   #49
jmjohnson36
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Germany ships can be added to game rather easily now I see, however will take a few to get the set up ready as not to CTD with 1.2

Quote:
Originally Posted by CaptainKobuk
Great. Fantastic.

I hear these will be on the ocean in a campaign. If so, that will sure add some VARIETY.

Maybe we can sink some Kraut ships over in the eastern area. Excuse being, they were in the Indian Ocean. We know that. And maybe we can have a few Nazi tankers loading up on the IndoChina Southeast Asia oil. Optional for those of us who can play a hypothetical game.


Maybe the SH4 game engine can't deal with any more enemy nations than the Japs. I don't know. Though i hear Thailand was on the Japanese side of the war.
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Old 04-21-07, 04:30 AM   #50
Stew U-582
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Default Power Pack Question

I am interested in trying your mod Merchant Power Pack V1 but I used the link and found mutiple files. Am I missing something or does one download all the seperate files and install seperatly ?
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Old 04-21-07, 03:35 PM   #51
7Enigma
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Quote:
Originally Posted by Stew U-582
I am interested in trying your mod Merchant Power Pack V1 but I used the link and found mutiple files. Am I missing something or does one download all the seperate files and install seperatly ?
It's the one listed as ships1.0.7.z (22.27Mb). I think the modder should rename it so its easier to find (I just guessed and assumed it would be the largest of the mods size-wise).
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Old 04-22-07, 01:26 AM   #52
jmjohnson36
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Default Ah yes

I suppose you have a point there....when Im done updating the Merchant power pack I will post the same name...sorry for the confusion.:hmm:

Quote:
Originally Posted by 7Enigma
Quote:
Originally Posted by Stew U-582
I am interested in trying your mod Merchant Power Pack V1 but I used the link and found mutiple files. Am I missing something or does one download all the seperate files and install seperatly ?
It's the one listed as ships1.0.7.z (22.27Mb). I think the modder should rename it so its easier to find (I just guessed and assumed it would be the largest of the mods size-wise).
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Old 04-22-07, 03:50 AM   #53
Stew U-582
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Default Merchant pack

Thanks for the info , ill give it a try
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Old 04-22-07, 08:49 AM   #54
7Enigma
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Quote:
Originally Posted by jmjohnson36
I suppose you have a point there....when Im done updating the Merchant power pack I will post the same name...sorry for the confusion.:hmm:

Quote:
Originally Posted by 7Enigma
Quote:
Originally Posted by Stew U-582
I am interested in trying your mod Merchant Power Pack V1 but I used the link and found mutiple files. Am I missing something or does one download all the seperate files and install seperatly ?
It's the one listed as ships1.0.7.z (22.27Mb). I think the modder should rename it so its easier to find (I just guessed and assumed it would be the largest of the mods size-wise).
It's very nice btw, however all the damn 4 letter acronym's are confusing the heck out of me. I feel like I'm dyslexic or something when going to the recog. manual!
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Old 04-22-07, 10:35 AM   #55
AG124
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Default Ship Names

Did you add the names to the Names.cfg file after installing the package? This is not done automatically, as it would mean that the current file would be erased - thus, when new ships are released both for SHIII and SHIV, modders (including me) usually provide the entry for the appropriate .cfg which is then entered manually by the user (using any work-processing program). After this is done, the lettered names shouldn't appear in the game itself anymore - those should only normally be a concern to the program itself and to modders.

BTW - They aren't necessarily acronyms, as some of them don't really stand for anything.
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Old 04-22-07, 12:19 PM   #56
7Enigma
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Quote:
Originally Posted by AG124
Did you add the names to the Names.cfg file after installing the package? This is not done automatically, as it would mean that the current file would be erased - thus, when new ships are released both for SHIII and SHIV, modders (including me) usually provide the entry for the appropriate .cfg which is then entered manually by the user (using any work-processing program). After this is done, the lettered names shouldn't appear in the game itself anymore - those should only normally be a concern to the program itself and to modders.

BTW - They aren't necessarily acronyms, as some of them don't really stand for anything.
Thanks, I'll have to look into it (just figured this was a JSME install).
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Old 06-12-07, 01:09 PM   #57
jmjohnson36
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Default hope you all still need this mod

any one still using this mod?
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Old 06-12-07, 03:57 PM   #58
adseal
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Quote:
Originally Posted by jmjohnson36
any one still using this mod?
Hello jm.

I still trying... :|

I bought new graphic card. Nvidia gf7600gs (O/C her to GF7600GT - SHIV works with this beautyfully! and fast ) . Previously I used ATI Radeon 9600. I have installed Your mod with hope that new card and resolution will help... and... I still have no textures on new ships converted from SHIII. BUT!...

I installed mod with HMS Repulse conversion from SHIII to SHIV copyrighted by Warhunter... and.. it works fine!!! THERE ARE TEXTURES!

I am really disapointed of one issue: i can not install english aircraft carrier Illistrious

Anything new what can be a problem with textures?...


Thanks jm for your work and AG124 that is still in here


Regards
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Old 06-17-07, 02:48 PM   #59
GerritJ9
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The "N" class destroyer which can be found in the "Ship Power Pack 2 Updated" can also be used for the Netherlands, not just Australia, as the Dutch Navy operated two "N" class destroyers from 1942-45: Hr.Ms. "Van Galen (II)" and "Tjerk Hiddesz (II)".
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