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#1 | |
Sparky
![]() Join Date: Jun 2006
Location: Sacramento CA.
Posts: 150
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__________________
It's useless for sheep to pass resolution after resolution in support of vegetarianism, while wolves maintain a separate opinion.---Unknown Author. |
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#2 |
Watch
![]() Join Date: Apr 2007
Location: Australia
Posts: 19
Downloads: 0
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Hiryu carrier - 7m depth (deep enough to be as close to her bottom as possible) directly at the start of forward prop shaft. it takes a minute but she will sink in the ass an roll over.
Takao Heavy Crusier - 4m depth in the centre of the second (middle) of the forward 3 turrets. My rec manual booklet says its 9850 tons, where in fact it is 15870 tons (a slight error in the pinted book) Conte Verde (european liner) 3-5m depth smack bang in the middle of the funnels Horai Maru (large old liner) 3-5m depth just aft of the aft funnel Nagara Maru (large Comp Freighter) - 4m depth directly under bridge (usually breaks her back) Hakusika Maru (large old Split freighter) - 4m depth just aft of funnel (this is 50/50 she blows up like a fire cracker but sometimes will not sink with this one shot) Note these are all estimates i have found that the ships actually don't all sit at the same depth (i.e. a tanker heading to Japan is loaded with oil and sits lower, while a tanker from japan is empty and sits higher) so ajdustments are required. What i am listing here are sweet spots i have found on certain ships. ![]() Here is a pic of the Rec Manual in SH3 with the set up im talking about http://i18.photobucket.com/albums/b1.../NOTSf_sil.jpg ![]() Last edited by stormbird; 04-21-07 at 03:46 AM. |
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#3 | ||
Bosun
![]() Join Date: Apr 2007
Location: Atlanta, Ga
Posts: 68
Downloads: 16
Uploads: 0
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I'm sure you already know this but for those that don't.... Simple process to calculate the relative target speeds using ship length: 1. Come to a complete stop or as slow as you can (avoid extreme AoB's) 2. Set crosshair just ahead of the bow of target ship ( do not press L for lock) 3. start timer of chronometer as soon as bow hits crosshair and hold crosshair still 4. Time the seconds it takes for the crosshair to pass the length of ship 5. Stop timer as soon as crosshair hits stern of target ship 6. This yields the m/s of the target ship 7. Divide the length of the ship by the number of seconds for ship to pass completely through the crosshair from bow to stern 8. Multiply the result by 2 (actually 1.94) which gives us the speed in knots |
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#4 |
Bosun
![]() Join Date: Apr 2007
Location: Atlanta, Ga
Posts: 68
Downloads: 16
Uploads: 0
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Stormbird, here's an idea...After spending about 30 hours on this forum in the last few days, I am startign to realize that a lot of people prefer to use hardcopy recognition manuals because they are so much faster than scrolling through the 300-odd boats in the ingame recog manual while in the midst of a torpedo plot. What do you think about making a hardcopy pdf version too? I can do it for you too if we can collect and verify all the info. Either way, I'll break out the map editor tomorrow and start testing all the ships that you have posted with damage stats.
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#5 |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
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I generally aim for parts of a ship where I suspect hotspots to be.
For instance:
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#6 |
Watch
![]() Join Date: Apr 2007
Location: Australia
Posts: 19
Downloads: 0
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A couple more
Kongo Battleship - any depth just below the aircraft, this will not sink it but will do serious damage, enough so that a secone torp in the aft section will bring it down. I have currently given up trying for a one shot kill on this guy as i have fired 100s of torps at different depths and locations and i just can't do it with one. Shokaku Carrier - 5m depth in area between rear of the island and the engine exhausts. It will continue on for a bit sinking nose first before it rolls over. ![]() |
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#7 |
Mate
![]() Join Date: Mar 2007
Posts: 52
Downloads: 18
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See here for my SH4 Jap Recog manual:
http://www.subsim.com/radioroom/showthread.php?t=111339 And here for Krupp's Jap Ship Dimension Fix: http://www.subsim.com/radioroom/showthread.php?t=109953 I would be happy to produce a version of my manual with the shaded target areas, if someone will provide the information. Many of the in-game ship dimensions are wrong - get Krupp's fix for that. |
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