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Old 04-14-07, 05:22 AM   #1
Boris
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Quote:
Originally Posted by clayton
Are these ships for mission development or will they be cruising the ocean?
That depends on the number of generic entries in the camapaign files. Not sure how much in the SH4 campaign is generic offhand, but there should be some. At very least the merchants should spawn as single contacts.
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Old 04-14-07, 06:04 AM   #2
CaptainKobuk
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Great. Fantastic.

I hear these will be on the ocean in a campaign. If so, that will sure add some VARIETY.

Maybe we can sink some Kraut ships over in the eastern area. Excuse being, they were in the Indian Ocean. We know that. And maybe we can have a few Nazi tankers loading up on the IndoChina Southeast Asia oil. Optional for those of us who can play a hypothetical game.


Maybe the SH4 game engine can't deal with any more enemy nations than the Japs. I don't know. Though i hear Thailand was on the Japanese side of the war.
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Old 04-14-07, 06:14 AM   #3
rascal101
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Default A couple of questions re this mod

Hi to all, and thanks to the moders who have made this possible.

Will the ships in this mod have the same damage profiles as the native SH4 ships, will they smoke and explode the same, will they exhibit 3d damage.

Will these ships skins look like the native Sh4 ship skins, or will they look like sh3 skins sticking out in sh4, will they exhibit the same lighting and environmental characteristics as native sh4 ships
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Old 04-14-07, 06:24 AM   #4
Redwine
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Many Thanks !!

But... are you sure they will be automatically included into the campaign as random units ?

Or are they ready only to use into single mission up to the campaing files be modified ?

Best regards, Red.
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Old 04-20-07, 11:14 AM   #5
jmjohnson36
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Germany ships can be added to game rather easily now I see, however will take a few to get the set up ready as not to CTD with 1.2

Quote:
Originally Posted by CaptainKobuk
Great. Fantastic.

I hear these will be on the ocean in a campaign. If so, that will sure add some VARIETY.

Maybe we can sink some Kraut ships over in the eastern area. Excuse being, they were in the Indian Ocean. We know that. And maybe we can have a few Nazi tankers loading up on the IndoChina Southeast Asia oil. Optional for those of us who can play a hypothetical game.


Maybe the SH4 game engine can't deal with any more enemy nations than the Japs. I don't know. Though i hear Thailand was on the Japanese side of the war.
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Old 04-14-07, 08:32 AM   #6
tater
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Quote:
Originally Posted by Boris
Quote:
Originally Posted by clayton
Are these ships for mission development or will they be cruising the ocean?
That depends on the number of generic entries in the camapaign files. Not sure how much in the SH4 campaign is generic offhand, but there should be some. At very least the merchants should spawn as single contacts.
Almost every merchant ship is generic in SH4. I'd wager way over 90%.

The one liner that is white on top totally disappears against the sky right now, other than that they seem to look pretty much like other SH4 ships to me.
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Old 04-14-07, 09:37 AM   #7
akdavis
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Aren't there some new graphic effects for objects in SH4? Do these take advantage of those new effects?
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Old 04-14-07, 10:06 AM   #8
Meridian
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Just a quick question regarding the following line from the Readme: "add the following lines to your English.cfg file, located in the roster folder".

There isn't an "English.cfg in SH4, unless mine disappeared somewhere.
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Old 04-14-07, 11:06 AM   #9
jmjohnson36
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Default Very correct

I was use to Sh3 ...should have corrected that....Im working on a few things to enhance the ships...PEOPLE...I am working on version 2.0 now....

I really think the guys who made the ships should get most of the credit..I just converted them...although that takes time...we wouldnt have these ships at all without them.

Quote:
Originally Posted by Meridian
Just a quick question regarding the following line from the Readme: "add the following lines to your English.cfg file, located in the roster folder".

There isn't an "English.cfg in SH4, unless mine disappeared somewhere.
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Old 04-14-07, 11:08 AM   #10
AG124
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Default Issues

On the subject of whether or not the ships will show up in the campaign, there are generic entries for the following nations:

Japan - Any of the new merchants installed for Japan should appear, except for Troop Transports; there don't appear to be any generic 103 entries for Japan.

US - Generic entries for both tankers and freighters. I can't find any generic Troop Transport entries though.

Other nations - no generic entries of any type.

To sum it up, Oil Tankers (type 101) and Freighters (type 102) installed for Japan and the US will show up in the campaign, but none of the other vessels will (unless users script them in themselves or make some appropriate entries generic).
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Old 04-14-07, 12:22 PM   #11
jmjohnson36
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Default ok

OK so what do I need to do to get them to show up? point me int the right direction mate...:hmm:

Quote:
Originally Posted by AG124
On the subject of whether or not the ships will show up in the campaign, there are generic entries for the following nations:

Japan - Any of the new merchants installed for Japan should appear, except for Troop Transports; there don't appear to be any generic 103 entries for Japan.

US - Generic entries for both tankers and freighters. I can't find any generic Troop Transport entries though.

Other nations - no generic entries of any type.

To sum it up, Oil Tankers (type 101) and Freighters (type 102) installed for Japan and the US will show up in the campaign, but none of the other vessels will (unless users script them in themselves or make some appropriate entries generic).
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<AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A>

Major US ARMY RANGERS
1985-2003
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Old 04-14-07, 01:14 PM   #12
Boris
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You need to use the mission editor to change the ships in the campaign layers.

I did this once, using the text editor on the campaign files, just changing out the values, for SH3.
I'm not exactly sure how, I'm pretty sure it's the SCR layer that controls ship traffic in SH3, but it looks completely different in SH4.
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Old 04-14-07, 08:30 PM   #13
Redwine
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Sorry ... it is posible there is an typewrite error into the readme ?

The readme says the names must be added to english.cfg into the Roster folder...

May be they must be added into names.cfg ?

Many thanks for job ...
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Old 04-14-07, 08:42 PM   #14
AG124
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Default Names.cfg

Yes, it's actually names.cfg.
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Old 04-14-07, 08:57 PM   #15
Redwine
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Quote:
Originally Posted by AG124
Yes, it's actually names.cfg.
Thanks... i will rewrite the readme to change it
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