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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
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read : legal wishes
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#2 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
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Nm...
lol
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#3 | |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
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NOBODY IS PERFECT
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#4 | |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 140
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Chronometer and its use to get automatic speed estimation(as per another officer doing calculations). By manual this should be operating in the game.
Quote:
Neil stated its a feature of the game developers care about. I don't see why people even argue whether this feature should be in or not. The fact is its part of the game and at the moment its broken and is expected to be fixed. Now, lets hope it gets fixed as soon as possible because hey you never know how many patches this game will receive. Nothing is certain, remember this. In other topic, I am curious when this patch will be released as well, but I prefer they test it and maybe fix more than rush it. Developers: thanks for your work & dedication on the patch, and thanks to whoever updated its status for us all before its even released.
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#5 |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
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Agree. I was making a pressure about it and some people were going to hang me.
Absolutely, it was mentioned feature of the game and it has (had) to be done. ![]() And I dont like the realism in career when i m limited in my career, when i start in 41 or 42 may career ends in 1943. I wanna be promoted damn it!!!!! ![]() but actaully its not so important its just a wish, but chronometer, sonar and radar features are essential for sub sim game. Good Hunting!
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#6 |
Watch
![]() Join Date: Apr 2007
Posts: 19
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The chronometer is a non-issue for me. I enjoy figuring the target speed out for myself. Besides, in some cases the game gives it to us on a silver platter, as when we get radio sightings that include the target's speed. In other cases we have rough estimates from sonar, and we can refine them by working with the nav map. As for the argument that the current system forces you to be the whole crew, isn't that the fun of a sub sim? It is for me. I regularly man the AA gun, the deck gun, the sonar station, the bridge, the periscope, whatever I like.
For me, the crew-on-deck-injury bug is far more important. And tonight I got bit by the danged A bug; I was trying to surface right after a very satisfying kill, and I hit A instead of S -- before I'd remembered to save my game. ![]() |
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#7 |
Watch
![]() Join Date: Apr 2005
Posts: 19
Downloads: 14
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Thanks Devs!!!
An awesome game is about to get even better ![]() Hat's off to all of you for the hard work ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#8 |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
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Sudden death on Watch deck bug is very important , i agree. i make calculations manually too its not a problem 4 me. But many people needs a chronometer issue working and its actrually very realistic too. Its just simulate weapon officer assistance.
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#9 | |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 633
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Page 70 of the manual? WTF, my manual only goes to page 60. Christ, they didn't even finish my manual. I demand a manual patch, mines bugged. ![]() Just kidding, seriously though, what's with the differing manuals, mines a UK version BTW. |
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#10 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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I can't call the chronometer not working a "game breaking" bug as there's a million ways to find target speed. "Game breaking" is when you can't for whatever reason accomplish the tasks set out before you in the game.
Ah well. I'm happy to have a patch. Some people will never be satisfied. An Ubisoft rep could show up on their doorstep with a bottle of champagne and 10 girls in bikinis, and they'd complain that the booze wasn't cold enough and the girls weren't hot enough. ![]()
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#11 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
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Don't suppose there is any chance 1.2 will be released for the weekend?
So glad to hear about FSAA and Resolution issues. I honestly haven't played since the day of release because of this. |
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#12 | |
Seaman
![]() Join Date: Mar 2007
Location: Somerset, UK
Posts: 34
Downloads: 5
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