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Old 04-12-07, 02:28 PM   #1
XanderF
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I'm using the GWX 8-hr fatigue mod, and pretty much have to constantly rotate guys around.

Easiest to just crew stations lighter than you need. Always have 2 officers resting, for example, leave torpedo rooms and unused engine empty in transit, sonar doesn't need to be crewed when on the surface, etc. Everyone else in the bunks.
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Old 04-12-07, 02:44 PM   #2
P_Funk
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You know with Manual TDC on and Weapons Officer help off I don't really know why I even bother keeping a weapon's officer one on board. I suppose it just makes the command room feel cozier. Nevertheless whenever I go through a lengthly attack where my crew becomes exhausted he is the one that I rest along with my machinist officer. So basically for the first 24 hours after an attack (successful or not) my command room has but two officers in it. Usually I'm still surfaced and I have my WO up top. My crew only get truly tired when I empty all my torpedo tubes and start to move torpedoes in from the outside. However barring that usually the only issue is in resting officers. Since you can't have any old guy run the bridge its a pain to rest them , plus only two officer bunk slots really annoys me.

Actually just last night I had my machinist running the Engine Room and I found out to my dismay that he has helium voice. really makes resting myu officers annoying, just for that baby voice.

I tell ya thats one beautful thing about SH4: auto-rotation of crew.
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Old 04-12-07, 03:23 PM   #3
Canovaro
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Quote:
Originally Posted by P_Funk
You know with Manual TDC on and Weapons Officer help off I don't really know why I even bother keeping a weapon's officer one on board. I suppose it just makes the command room feel cozier.
I put one in this slot when preparing to fire torpedoes, so I can use the Q-button to open the selected tubes.
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Old 04-12-07, 03:27 PM   #4
Canovaro
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Quote:
Originally Posted by XanderF
I'm using the GWX 8-hr fatigue mod, and pretty much have to constantly rotate guys around.

Easiest to just crew stations lighter than you need. Always have 2 officers resting, for example, leave torpedo rooms and unused engine empty in transit, sonar doesn't need to be crewed when on the surface, etc. Everyone else in the bunks.
True but the bunks have too few slots, so you have to put them in other rooms as well. I use the engine room that is not in use as a third crew compartment because it's the least "tiring" room.
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Old 04-12-07, 09:15 PM   #5
Brag
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To make things easy, I take only as many crew as will fit in the crew quarters and duty stations when submerged. Therefore my crew is always rested when not involved in combat operations.
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Old 04-13-07, 01:02 AM   #6
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Quote:
Originally Posted by Brag
To make things easy, I take only as many crew as will fit in the crew quarters and duty stations when submerged. Therefore my crew is always rested when not involved in combat operations.
Why? Better a tired Fritz than no Fritz at all, right? :hmm:
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Old 04-13-07, 07:52 AM   #7
Brag
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As long as there are enough bunks for all off duty crew, they get adequate rest and you don't need to fuss too much over them. They will get tired when at action stations especially after a convoy attack, followed by depth charging and then reloading torpedoes,
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Old 04-13-07, 08:13 AM   #8
AVGWarhawk
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Can't I just use a pair of jumper cables off the batteries to recharge the crew
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