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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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Pretty easy workaround for no chronometer, eh? ![]()
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#2 | ||
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 140
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#3 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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But hey, the chronometer may indeed be fixed and this whole discussion may be moot. Let's see next week.
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#4 |
Electrician's Mate
![]() Join Date: Nov 2005
Posts: 135
Downloads: 21
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i can wait 3 weeks more to get the chronometer to work. That ist broken are a game breaker for me. i rather get working chronometer then AA.
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#5 |
Navy Dude
![]() Join Date: Mar 2007
Location: College Station, Texas
Posts: 173
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Patch looks good!
I dont know how I feel about the chronometer fix actualy. I kinda like ploting X's on my map and observing the ship while using the chrono's timer. I almost feel it's better than just hitting the button and sending the data to the computer. Adds a sense of suspense when i'm running change in bearing vs time speed bearings. ![]() Then again, it does make it easier for players not wishing to use this method
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![]() ![]() In Memory of the USS Triton (SS-201) - May We Never Forget Those On Eternal Patrol |
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#6 | |
Eternal Patrol
![]() Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
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#7 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
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Very, very good news
![]() ![]() They are working hard to correct the game, they can't fix all the bugs, had feature in a month .. Let them work on it, things are on a good way ![]() Imagine if they corrected the speed calculation, and not the monolith bug for exemple ( who drive me crazy when i have it in periscope ![]() Great, great news ![]() |
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#8 |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
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Dusty, i m skilled guy in manual targeting using 3.15 min rule etc
But what I and some guy were saying is chtonometer "tool" is letting you to be just a commander of the ship, while navigator or weapon officer doing math with target speed( and notice aob and distance are still on our responsibility). May be there are several definition what is a realism in targeting. :-) navy reserve lt (BCH-1, navigation unit ). VK
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#9 | ||
Navy Dude
![]() Join Date: Mar 2007
Location: College Station, Texas
Posts: 173
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![]() ![]() In Memory of the USS Triton (SS-201) - May We Never Forget Those On Eternal Patrol |
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#10 | |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
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Heck, I'd wait another 4 to 6 weeks if need be. I've been quite happily playing the game using manual targeting and a manual method of calculating my target's speed. Although I will continue to use this method, that doesn't change the fact that the chrono is currently broken and not working as intended. What may be a non critical issue for you and I, makes it no less a high priority for others. The bottom line is, if given a choice between a short wait and a quick fix patch, or a longer wait for a thorough and comprehensive patch, I'd choose the latter. Before anyone gets all bent out of shape, I'm not suggesting the upcoming patch is of the sloppy and quick fix variety, quite the contrary -- just the casual musings of a fan of the game. ![]() |
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#11 |
Medic
![]() Join Date: Mar 2007
Posts: 167
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No matter what set of fixes they made for this patch, someone would complain that thier pet issues wasnt addressed. We undoubtably still have another patch or two after this one so dont get your panties in a wad if your pet issue didnt make it in THIS one.
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#12 | ||
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
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#13 | |||
Stowaway
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A much less cumbersome method (and faster i might add) is to use Kim Ronhoff's Course Calculator Mark 4B. With that one you can get the speed of a target in 10 sec's if you have AOB (within a reasonable range) and your own speed. Its a really cool way of getting it and a lot more realistic as well. I can understand that the chronometer needs to be fixed for those playing with lesser realistic settings, but in the real boats there were no such magic "speedfinder" - they had to use the available things, namely - Plotting or Calculating. To me there are three ways Plotting with the 3 min rule (Imperial measurement, only meters are 3:15) Calculating via measured time over LOS (for 90 AOB shots) Calculating via the Course Calculator (best for shots around 45 AOB) To me this works (as long as i stay on the left side of the target untill 1.2 is out ![]() ![]() |
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#14 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Now yes, I think the ten-second rule should be seen as an absolute minimum. The longer I time the target (at least 30 seconds), the more accurate the speed estimate should be. What's wrong with that? |
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#15 | |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
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Its just a joke ![]()
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