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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Feb 2007
Posts: 40
Downloads: 25
Uploads: 0
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Resurrecting this request. My pathetic attempt at modding this myself didn't work out, lol. Sitting in the middle of another typhoon, my Balao class floating in the air while the rollers push by, wishing I could figure this one out.
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#2 |
Swabbie
![]() Join Date: Mar 2005
Posts: 8
Downloads: 239
Uploads: 0
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Hi I tried to do this myself to and it seems to work better. The Mass = line in all the Sub .Sim files is 0 so I tried putting Mass = 1798 and also the line gc_height = 2.4 for the Balao and it seems to work better. In the Sim Cfg I put Waves Amplitude=0.85 and Waves Attenutation= 0.05 i'm still experimenting with these values though. Also the ranges or milesSurfaced setting under Diesel Propulsion in the Sim files are a little inaccurate I think so I put the numbers from www.fleetsubmarine.com in to. Hope this helps.
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#3 | |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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#4 |
Torpedoman
![]() Join Date: Apr 2007
Posts: 119
Downloads: 0
Uploads: 0
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http://www.valoratsea.com/boats.htm
Displacement = mass? Not really sure tbh and I think its in pounds, but Im not sure. Either way the mass in the .sim file needs to be below the displacementsurfaced. If the Mass value is higer than the displacement value the sub will remain sunk below its normal level. After adjusting the gc_hieght, the mass, max_elevation, min_elevation, elev_min, and elev_max, I notice my boat seems to want to stay a few feet above my designated depth. Any idea what would cause this? Ex: I call for periscope depth, but my boat only goes 39 feet down (sboat periscope depth =47.5ft). Last edited by Kataki; 04-28-07 at 06:14 PM. |
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#5 |
Torpedoman
![]() Join Date: Apr 2007
Posts: 119
Downloads: 0
Uploads: 0
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I figured new question is worthy of a new post..
I am currently tweaking the S-18 and here are the values I am using if anyone else wants them. These arent 100% where I want them but tweaking them is tedious at best. That said, I feel they are a big improvement over the original values (keep your orignal .sim somewhere safe) restr_dist = 200 maxTraverse = 153 minTraverse = 207 speedTraverse = 20 maxElevation = 103 minElevation = -103 speedElevation = 12 trav_min = 350 trav_max = 10 elev_min = -103 elev_max = 103 mass = 845 gc_height = 1.4 fr_ratio = 0.5 put_on_water = 1 displacementSurfaced = 850 draughtSurfaced = 5.257 dragSurfaced = 0.5 displacementSubmerged = 1126 draughtSubmerged = 6.6 dragSubmerged = 0.5 Hope someone likes them. Biggest problem I have with these values is the fact the crew goes inside the sub at an abritrary depth that has absolutely nothing to do with the actual depth under the water of the sub. 33 feet on the doesnt mean the sub is actually under 33 feet of water but rather its altitude is -33 ft. In calm weather 33 ft on the depth gauge means they are underwater, in stormy weather 33 ft means they are in the valley of a wave. A possible (dirty) solution would be to change some setting to allow the crew to go under 33 ft of water and just have the user use his judgement as to when they need to be in the sub. Anyone see this as feasable? |
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#6 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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Watch out when you adjust wave height. If I remember correctly, merchants and escorts were sinking when in storms playing SH3. I believe the modders worked around this though. The Dev's probably coded this due to the fact that the watch crewmembers go back down into the boat when you hit a specific depth. A classic example of having one but not the other! Rolling seas, that is...
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Active member of the 'Church of SH4'
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#7 |
Seaman
![]() Join Date: Apr 2007
Posts: 35
Downloads: 30
Uploads: 0
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Hello All!
I tried editing the files as Pete379 suggests, I am currently on a mission in a Porpoise class. I set the mass at 1100, and the other settings per Pete379's recommendation. I have found that the boat has a nice roll to it, however, I discovered a couple other things in the process. Making the boat roll and pitch will cause you to excersize better seamanship! In order to maintain way without wasting fuel, you will find it better to cross the waves at an angle. Ramming waves head on will cost you in fuel use, and your crew will not sleep as well, and thier performance will be affected! Once I made this discovery, by heading at a shallow angle while surfaced, my crew was better rested, and I used less fuel. I used my submerged leg to head back toward my base course. Try the changes and see what you think. Milage may vary... Bob |
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Wish this could apply to the deck gun...
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#9 |
Torpedoman
![]() Join Date: Apr 2007
Posts: 119
Downloads: 0
Uploads: 0
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Hey pete/CaptBC, would you mind hosting your changes online when you are done tweaking the values? I dont have a clue what I am doing when It comes to tweaking files.
Last edited by Kataki; 04-26-07 at 01:02 PM. |
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#10 | |
Lucky Jack
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Now, need to package that for easy installation ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Yes, looking forward to a more bumpier ride. (Make sure u have an empty bucket beside u though!!
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#12 |
Seaman
![]() Join Date: Apr 2007
Posts: 35
Downloads: 30
Uploads: 0
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Anyone know where we can find actual mass (RL) of the boats in the sim?
Bob |
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