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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
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This is technically not a bug. It's just how the dynamic campaign scripting works. SH3 did the same thing. Basically, the campaign script file will have a spawn point for a ship, convoy, or task force. It has a random chance of appearing every so often. When it does appear, each ship in the group has a chance of appearing and a list of possible types it could be. Because of this, it's quite possible for there to be an infinite number of Yamato class battleships or Hiryu class carriers over the course of the war. The game doesn't keep track of how many are in existance at any given moment, nor does it subtract the number sunk from the historical total.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#2 |
Swabbie
![]() Join Date: Mar 2007
Posts: 13
Downloads: 0
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Well so much for being a simulation.
Here i sit with a huge list and photos of Japanese ships, and write them off one by one, and thay arnt evan sunk, after i sink them!!! |
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Thems the haps, bub. It happened in SH3 as well and Quillian nailed it in his explanation.
Not such a big deal, really. ![]()
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#4 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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But, I'd like to point out, that the Hiryu won't appear after it was sunk "in real life". And, its supposed to stand in for other early war classes that were not modelled.
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#5 |
Swabbie
![]() Join Date: Mar 2007
Posts: 13
Downloads: 0
Uploads: 0
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Its sad.
I see here, i have sunk TWISE the amount of total Carriers Japan had intill March 1941. Thay just semes to have some form for UNLIMITED Storage of Carriers. Not to mantion, that a singel sub isnt supose to be able to faind ALL the Japanese Carriers... Way to many and way to easy to faind them.. ![]() ![]() ![]() |
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#6 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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Dude, every Subsim that's ever been made before has been like this. And I still enjoy playing them. And I still don't feel like I need to put multiple sad smiley faces in my posts. If you really don't want to sink more carriers or whatever than actually existed....Well, don't. After you scratch actual number of a given class off the IJN fleet roster, just don't sink any more of that given class if you happen to encounter them.
PD |
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#7 |
Electrician's Mate
![]() Join Date: Jul 2002
Location: Santo Domingo
Posts: 131
Downloads: 94
Uploads: 0
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Now i know that there are limitations to the game engine and i don't to whine about the dynamic campaign found in SH3 and SH4 because at this moment it is perfect for me as it is (I hate linear campaigns just like the one found in SH2 nevertheless thankfully the modding community took care of that), and I know how dissapointing it is to see those carriers appearing again and again after being sunk or even other Battleships, i wonder if someone out there is taking into account the thousands of G4M bettys and other planes roaming the skies of the pacific in SH4?, so this basically calls attention proving that the dynamic campaign is no different than the one found in the original Silent Hunter a decade ago and not much superior to the one found in Silent Service II which is even older. I don't know if it's too much to ask to see in the near future a WW2 dynamic campaign either made by the dev team or modding community implying that if you sink or destroy something it wouldn't appear again in your patrols or missions, but i guess we have to conform with what we have so far.
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#8 | |
Canadian Wolf
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#9 | ||
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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#10 | |||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#11 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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I don't think they model sanitary tank blowing either. False marketing at its finest, SH4 is really a game you should be putting quarters in. Blast you Ubisoft Romania!
PD |
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#12 | |
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
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#13 |
A-ganger
![]() Join Date: May 2005
Location: navis longa
Posts: 73
Downloads: 17
Uploads: 0
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Cool down. It's obvious that the campaign has to have some kind of scripting. It would be nice if a function deleted a sunken ship from the campaign layer. But it doesn't. That's not a bug nor a big mistake. Perhaps a moddder can give us this feature sooner or later. If not, SHIV is still a lot of fun IF you want it to be.
The world isn't perfekt, this game isn't. Chill.
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#14 | |
Born to Run Silent
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#15 | |
Watch
![]() Join Date: Aug 2006
Posts: 20
Downloads: 0
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