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Old 04-04-07, 08:34 AM   #1
Quillan
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This is technically not a bug. It's just how the dynamic campaign scripting works. SH3 did the same thing. Basically, the campaign script file will have a spawn point for a ship, convoy, or task force. It has a random chance of appearing every so often. When it does appear, each ship in the group has a chance of appearing and a list of possible types it could be. Because of this, it's quite possible for there to be an infinite number of Yamato class battleships or Hiryu class carriers over the course of the war. The game doesn't keep track of how many are in existance at any given moment, nor does it subtract the number sunk from the historical total.
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Old 04-04-07, 08:38 AM   #2
High Command
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Well so much for being a simulation.

Here i sit with a huge list and photos of Japanese ships, and write them off one by one, and thay arnt evan sunk, after i sink them!!!
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Old 04-04-07, 08:41 AM   #3
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Thems the haps, bub. It happened in SH3 as well and Quillian nailed it in his explanation.

Not such a big deal, really.
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Old 04-04-07, 08:42 AM   #4
elanaiba
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But, I'd like to point out, that the Hiryu won't appear after it was sunk "in real life". And, its supposed to stand in for other early war classes that were not modelled.
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Old 04-04-07, 08:46 AM   #5
High Command
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Its sad.

I see here, i have sunk TWISE the amount of total Carriers Japan had intill March 1941.

Thay just semes to have some form for UNLIMITED Storage of Carriers.



Not to mantion, that a singel sub isnt supose to be able to faind ALL the Japanese Carriers...
Way to many and way to easy to faind them..



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Old 04-04-07, 08:52 AM   #6
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Dude, every Subsim that's ever been made before has been like this. And I still enjoy playing them. And I still don't feel like I need to put multiple sad smiley faces in my posts. If you really don't want to sink more carriers or whatever than actually existed....Well, don't. After you scratch actual number of a given class off the IJN fleet roster, just don't sink any more of that given class if you happen to encounter them.

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Old 04-04-07, 09:10 AM   #7
oche
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Now i know that there are limitations to the game engine and i don't to whine about the dynamic campaign found in SH3 and SH4 because at this moment it is perfect for me as it is (I hate linear campaigns just like the one found in SH2 nevertheless thankfully the modding community took care of that), and I know how dissapointing it is to see those carriers appearing again and again after being sunk or even other Battleships, i wonder if someone out there is taking into account the thousands of G4M bettys and other planes roaming the skies of the pacific in SH4?, so this basically calls attention proving that the dynamic campaign is no different than the one found in the original Silent Hunter a decade ago and not much superior to the one found in Silent Service II which is even older. I don't know if it's too much to ask to see in the near future a WW2 dynamic campaign either made by the dev team or modding community implying that if you sink or destroy something it wouldn't appear again in your patrols or missions, but i guess we have to conform with what we have so far.
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Old 04-04-07, 09:08 AM   #8
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Quote:
Originally Posted by elanaiba
But, I'd like to point out, that the Hiryu won't appear after it was sunk "in real life".
This isn't real life. Play more and you will come to enjoy the Dynamic Campaign for what it is
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Old 04-04-07, 09:12 AM   #9
joea
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by elanaiba
But, I'd like to point out, that the Hiryu won't appear after it was sunk "in real life".
This isn't real life. Play more and you will come to enjoy the Dynamic Campaign for what it is
You don't know who you're posting too? Look at the location.
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Old 04-04-07, 09:25 AM   #10
mookiemookie
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Quote:
Originally Posted by joea
Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by elanaiba
But, I'd like to point out, that the Hiryu won't appear after it was sunk "in real life".
This isn't real life. Play more and you will come to enjoy the Dynamic Campaign for what it is
You don't know who you're posting too? Look at the location.
:rotfl: "Play more" he says!
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Old 04-04-07, 08:44 AM   #11
PeriscopeDepth
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I don't think they model sanitary tank blowing either. False marketing at its finest, SH4 is really a game you should be putting quarters in. Blast you Ubisoft Romania!

PD
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Old 04-04-07, 08:57 AM   #12
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Quote:
Originally Posted by PeriscopeDepth
I don't think they model sanitary tank blowing either. False marketing at its finest, SH4 is really a game you should be putting quarters in. Blast you Ubisoft Romania!

PD
That really bugs me too. SWIMMER IN THE WATER! PUMP THE CHT!
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Old 04-04-07, 08:57 AM   #13
toby66
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Cool down. It's obvious that the campaign has to have some kind of scripting. It would be nice if a function deleted a sunken ship from the campaign layer. But it doesn't. That's not a bug nor a big mistake. Perhaps a moddder can give us this feature sooner or later. If not, SHIV is still a lot of fun IF you want it to be.

The world isn't perfekt, this game isn't. Chill.
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Old 04-04-07, 10:06 AM   #14
Onkel Neal
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Quote:
Originally Posted by High Command
Well so much for being a simulation.
Well, how many sub skippers were able to sink 4 carriers? You can't slam SH4 for not being a simulation when you are not playing it like a simualtion; you are playing it as a game. Try 100% realism and see if you can sink 4 carriers
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Old 04-04-07, 10:29 AM   #15
Tat2demon
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Quote:
lol how is this possible.. I have sunk Carriers that dosnt exist
If you want something EXACTLY like WWII, watch a good documentary. SH4 may be fairly historically accurate but remember this is first and formost a game/subsim. Not a step by step account of the war.
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