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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Seaman
![]() Join Date: Feb 2007
Posts: 31
Downloads: 1
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Well, the imperial one works for me, but the scale seems a bit off. I assume the 1500 refers to yards, but if I measure with the ruler it comes to 1.9 nm, or ~3800 yards. Shouldn't the imperial version just be 0.9144x the size of the metric version?
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#47 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Hm. that's a good one, math was never my strong side or Imperial measurements for that matter. What I simply did was to use the Metric bearing tool and scaled it until it hit with the ruler on the marking showing the for e.g. 800 on the marking and also measuring that with the ruler. It is simply a visual guide and I guess if some one would like to recalc and re size it be my guest. As I said before this work is not originally mine. I simply wanted it for myself and thought ppl might also enjoy it. So I simply converted it, no more no less. To make it perfect I guess one would have to make a new tool graphically and that's a bit of work in Adobe Illustrator or something.
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#48 |
Seaman
![]() Join Date: Mar 2007
Posts: 32
Downloads: 0
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Works great for me! Thanks for getting this together for SH4.
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#49 |
Torpedoman
![]() Join Date: Mar 2006
Location: MA. US
Posts: 112
Downloads: 41
Uploads: 1
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Many thanks for your efforts Captain Cox.
Old Dog |
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#50 |
Nub
![]() Join Date: Mar 2007
Posts: 4
Downloads: 0
Uploads: 0
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I loved this mod for SH 3 and was happy to see somebody converted it.
For some reason it is not working for me, I used the generic mod tool to install it. I did not install the metric, could that make a difference? thanks, Teber |
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#51 |
Sailor man
![]() Join Date: Mar 2007
Location: Singapore
Posts: 46
Downloads: 0
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Looks like a handy tool to check relative position to contacts. A big thumbs up !
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#52 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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#53 |
Nub
![]() Join Date: Mar 2007
Posts: 4
Downloads: 0
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Here is what I did :
1. Install SH 4 2. Run SH 4 and realized I forgot to patch so exited as soon as I could by clicking the exit button in main menu 3. Patched to 1.1 4. Played for a day wondering what is missing here, how did I figure out the bearing in SH3 5. Found the mod. 6. Installed generic mod tool into d:\program files\Ubi\Sh4 (I am at work, I forget the exact folder name but it was the same directory I installed the game into which default except I changed c: to d ![]() 7. "unrared" the mod into the d:\program files\Ubi\Sh4\mods directory 8. Ran the mod tool and enabled the mod by clicking a button to move the mod name from the left to the right in the GUI 9. Ran the game, tried both nav map and attack map at all zooms and it did not show up. 10. A quick glance at the install directory showed the .jpg that was in the RAR in the root directory d:\program files\Ubi\Sh4 Is there something else I need to do to enable the tool other than zoom in? I think I had to click on something in SH3 to make it show up but that was over a year ago and I could be wrong. |
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#54 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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I think the best is to unrar the file at your desktop and then drag the folder named "360 degree bearing plotter Metric/Imperial" to your mod folder in SH4. To be sure open the "360 degree bearing plotter Metric" folder and see that you don't have a sub folder that is called the same (happens to me some times) when you click on the "360"folder the next folder down should be "Data"
And no, just use your mouse wheel to zoom in. Should work. Hope it helps. |
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#55 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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My tool is off by a little over 1 degree.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#56 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Hmmm...I think not, well I guess it is, but the axis of the plotter is set to 0 meaning square to the boat meaning 0 is along the length axis of the boat, at least in the channel its done in (that's in Photo Shop, totally straight 0-90-180 and so on). In order to do what you ask one would have to turn the Alpha filter so its not square anymore by 1 degree...I think that sort of tolerance is negligible and would also require a lot of fiddling for a pretty small adjustment. I wonder if the game also contributes to not being exact in this view...I mean its not a scientific nanometer measuring device we are talking about here :p
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#57 |
Torpedoman
![]() Join Date: Apr 2005
Location: Texas
Posts: 118
Downloads: 7
Uploads: 0
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Is current drift a factor in this game? I know weather will heel the boat over but does the autopilot correct for current drift? Maybe that's why. Was there rough weather/wind when you took the screen shot?
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#58 |
Nub
![]() Join Date: Mar 2007
Posts: 4
Downloads: 23
Uploads: 0
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Hi:
I have used the JGSME tool as advised (made sure to put it in the SH4 root directory and put the 360 bearing file in the mod directory, then activate), and I cant seem to get the tool to appear on the chart in the game. Is there a key that needs to be hit in order to activate it? Thanks |
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#59 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
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#60 |
Torpedoman
![]() Join Date: Apr 2005
Location: Texas
Posts: 118
Downloads: 7
Uploads: 0
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I did some testing using the Imperial version on my system. Not sure if it makes a difference but I'm using 1024x768, 4x3 on a standard CRT monitor.
In the Navmap, the compass tool is right on. In the targeting map the tool is off right about a 1/2 a degree. I checked all the cardinal compass headings. |
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