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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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17 meters. Soon to be 55 feet.
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#2 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
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any word you can divulge as to what the timeframe on that "soon" might be??? ![]() |
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#3 | |
Watch
![]() Join Date: Aug 2006
Location: Cleveland, Ohio
Posts: 24
Downloads: 3
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"Dive, make your depth .... meters" LOL! |
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#4 |
Born to Run Silent
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Really, truly soon
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#5 |
Engineer
![]() Join Date: Nov 2003
Location: Portland, OR
Posts: 210
Downloads: 10
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Shouldn't sonar work at periscope depth though? At least to a degree? The sonarman would always call out "Running hot, straight, and normal" after torpedoes were fired during an attack run. Since in real life, a sonarman would hear the torpedoes and make sure they were running normally, I would think that sonar would function to a degree.
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#6 |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
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So is'nt that a bug?
You could listen at PD in SH3!!
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Whats not to love about Submarines? Long'Hard and full of Seamen!! |
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#7 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
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I'm not sure where the hydrophones were located. If they were on the deck, then it certainly wouldn't make sense being able to use them while surfaced if they're above water or at the waterline.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#8 |
Watch
![]() Join Date: Mar 2007
Posts: 30
Downloads: 8
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I've read that escorts had problems with sonar at steep angles early in the war... but too shallow??? Never heard of... If anything, you shoudnæt be able to hear a ship passing over you on sonar.
But yeah, sonar here works also just when passing below 17m. |
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#9 | |
Officer
![]() Join Date: Feb 2007
Location: Upper Midwest USA
Posts: 236
Downloads: 1
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I've seen game reports of enemy ships passing at 400 yards and sonar not hearing them. This is just wrong--you can hear a skimmer at 400 yards with your ears while standing in the middle of Control. With a Dixie cup on the hull you could hear the skimmer's CO ask for more coffee. I think this isn't modeled correctly. |
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#10 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
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I would think early sonar would be pretty degraded at PD due to surface noise. For best performance, I would think you'd need to be below PD. I bet the SH engine can't handle that, so it's below PD or nothing.
PD |
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#11 | |
Officer
![]() Join Date: Feb 2007
Location: Upper Midwest USA
Posts: 236
Downloads: 1
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Surface noise in the sound channel is a challenge, yes, but fleet boats had dual sound heads on the keel, not topside. 55+ feet below the surface. Not hearing a maneuvering surface contact at 400 yards is impossible. |
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#12 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
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#13 |
Nub
![]() Join Date: Mar 2005
Posts: 4
Downloads: 56
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I must admit, this is fairly annoying. I'm in the midst of attempting my first patrol in an S Class boat. Reached my patrol area and loitered around enough to fulfill the patrol requirements, then set off in search of merchants.
I've found one, in rough weather. Below or at 55 feet it's perfectly clear on the hydrophone (or sonar or whatever). While manually listening at this station I order a change in depth to periscope depth. As soon as it crosses the depth at 55 feet the sounds cuts off suddenly.... as if the hydrophone's just been switched off. No tailing off or degredation in the sound... just a sudden abrupt cut-off. The rough seas are a bit annoying too... feels like the Mid Atlantic. I want to like this game, but they'd better get some more patching done soon, and not rely on the community to do the bulk of the work. Does anyone wish to step forward and admit they were part of the beta testing team? What they should have done was look through the SHIII forums, and identify the individuals who spotted bugs and errors in that game, then sent them a beta of SH4. As it is at the moment I wonder if there was ANY external testing done at all. |
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#14 | |
Helmsman
![]() Join Date: Jan 2005
Location: Sydney, Australia
Posts: 109
Downloads: 31
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Planesman make depth - 55.7742783 Feet. ![]() |
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