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-   -   Hydrophone at periscope depth (https://www.subsim.com/radioroom/showthread.php?t=108111)

hachiman 03-21-07 08:48 AM

Hydrophone at periscope depth
 
Hi

Heard some reports the hydrophone does'nt work at peri depth'but a few metres below this

Is this true??

swe-mike 03-21-07 10:12 AM

Yes that is correct. I'm not a 100% sure about the exact depth figure but from what I heard you have to be at/or below 20 meters for it to operate.

Can some1 confirm 20 meters?

Regards,

Mike

Spaxspore 03-21-07 10:23 AM

Quote:

Originally Posted by swe-mike
Yes that is correct. I'm not a 100% sure about the exact depth figure but from what I heard you have to be at/or below 20 meters for it to operate.

Can some1 confirm 20 meters?

Regards,

Mike

i can confirm, played 4 patrols and not once got a audio contact at anything above 20m

Onkel Neal 03-21-07 10:27 AM

17 meters. Soon to be 55 feet.

castorp345 03-21-07 10:31 AM

Quote:

Originally Posted by Neal Stevens
17 meters. Soon to be 55 feet.

"soon"??

any word you can divulge as to what the timeframe on that "soon" might be???

:D

ssbn627g 03-21-07 10:33 AM

I have never......
 
Quote:

Originally Posted by Neal Stevens
17 meters. Soon to be 55 feet.

I don't ever remember giving the order:

"Dive, make your depth .... meters" LOL!

Onkel Neal 03-21-07 10:34 AM

Really, truly soon :yep:

Nightmare 03-21-07 11:09 AM

Shouldn't sonar work at periscope depth though? At least to a degree? The sonarman would always call out "Running hot, straight, and normal" after torpedoes were fired during an attack run. Since in real life, a sonarman would hear the torpedoes and make sure they were running normally, I would think that sonar would function to a degree.

hachiman 03-21-07 12:01 PM

So is'nt that a bug?
You could listen at PD in SH3!!

NefariousKoel 03-21-07 12:53 PM

Quote:

Originally Posted by hachiman
So is'nt that a bug?
You could listen at PD in SH3!!

Since you could do it in SH3, I'm guessing this will be easily modified in SH4 to whatever depth.

I'm not sure where the hydrophones were located. If they were on the deck, then it certainly wouldn't make sense being able to use them while surfaced if they're above water or at the waterline.

HannesGM 03-21-07 04:08 PM

I've read that escorts had problems with sonar at steep angles early in the war... but too shallow??? Never heard of... If anything, you shoudnęt be able to hear a ship passing over you on sonar.

But yeah, sonar here works also just when passing below 17m.

Charos 03-21-07 05:12 PM

Quote:

Originally Posted by Neal Stevens
17 meters. Soon to be 55 feet.

Incorrect

Planesman make depth - 55.7742783 Feet. :lol:

Snowman999 03-21-07 05:25 PM

Quote:

Originally Posted by Nightmare
Shouldn't sonar work at periscope depth though? At least to a degree? The sonarman would always call out "Running hot, straight, and normal" after torpedoes were fired during an attack run. Since in real life, a sonarman would hear the torpedoes and make sure they were running normally, I would think that sonar would function to a degree.

Sonar should work at PD, yes. I'd have to look at plans, but I think later fleet boats had primary sound heads on the underside of the superstructure. The late-war FM sonar I think had them topside.

I've seen game reports of enemy ships passing at 400 yards and sonar not hearing them. This is just wrong--you can hear a skimmer at 400 yards with your ears while standing in the middle of Control. With a Dixie cup on the hull you could hear the skimmer's CO ask for more coffee. I think this isn't modeled correctly.

PeriscopeDepth 03-21-07 05:45 PM

I would think early sonar would be pretty degraded at PD due to surface noise. For best performance, I would think you'd need to be below PD. I bet the SH engine can't handle that, so it's below PD or nothing.

PD

Snowman999 03-21-07 08:41 PM

Quote:

Originally Posted by PeriscopeDepth
I would think early sonar would be pretty degraded at PD due to surface noise. For best performance, I would think you'd need to be below PD. I bet the SH engine can't handle that, so it's below PD or nothing.

PD

See http://www.maritime.org/fleetsub/sonar/index.htm for everything you'll ever want to know about WWII sub sonar ops. Clearly it worked at PD as turn-counts were the primary speed-determining method fed to the TDC. Not to mention dozens of printed accounts, both real and fictional.

Surface noise in the sound channel is a challenge, yes, but fleet boats had dual sound heads on the keel, not topside. 55+ feet below the surface. Not hearing a maneuvering surface contact at 400 yards is impossible.


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