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Old 03-21-07, 12:45 AM   #5
nvdrifter
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by CCIP
Awesome!

Did you use Mini Tweaker or something else?

Great work - though I'm highly tempted to transfer NYGM sensors this way now, too :p
I don't have the files in front of me, but umm two points id like to mention here guys:


1.) If theres a sim.cfg with similar settigns as in SH3, you probably woudlnt have to touch the AI_sensors.dat (if file of same name exists) at all. The AI_sensors.dat deals primarly with geometry. The guts, meat and potato's of how uber or dumb the AI is, is in the sim.cfg.



2.)As for making the NYGM version to work... Essshhh.. youd have to have EXACT same AI_sensor nodes available with the exact same geometry, and have them asssigned to ships in the exact same way for that to work. I highly doubt the NYGM AI_sensor.dat would work. but again, i dont have the files infront of me.
Yeah, I understand this. That is why I changed both files you mentioned to be close to GWX's settings. I did some playtesting and the AI seems much 'smarter' now and more challenging with it's sensors.
 
 

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