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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | ||
Weps
![]() Join Date: Jan 2007
Posts: 355
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#32 | |||
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
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________ Live sex Last edited by IRONxMortlock; 08-14-11 at 03:02 PM. |
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#33 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
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Well, the main reason that games are migrating to consoles is that the general public is more likely to buy a $600.00 console in order to play today's hottest games, instead of having to buy a $1,500 computer.
Having said that, piracy does hurt developers. I personally prefer computer games, mainly because: a) the mouse and/or a touchscreen are unbeatable as input devices b) computers screens have higher resolutions (TV's are just awfull at this) c) Easily moddable games |
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#34 | |
Lucky Jack
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#35 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Dallas Texas
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I have 2 points to add:
1) According to PC gamer there is no decline in PC gaming, in fact this will be the year of the PC. With dual core being favoured by MS and big game developers as being the breakthrough. Windows vista was made for the pc gamer. Doubt MS would throw away a lot of developing money if they thought the pc market was in decline. Although we dont see a lot of pc games on shelves, apparently the online market (legitamate one not the pirates) is booming. World of Warcraft have exceeded 8million subscribers which is bigger than many countries :p Yes a lot of games are purely console, and tbh the type of games that they are probably deserve to be there. But there a many that never will, SH series probably one. However, as pointed out, piracy for these are also rife. Yet you dont see game developers saying not going to make any more console games due to piracy 2) As was posted previously, make the retail versions more excitable. Proper merchandise, instructions and maps etc. Make people want to buy the actual game for real. But don't spend out so much on material that the game just gets too expensive to buy. After all, piracy is here and it will stay. Don't put software protection on thats unreliable and can cause legitimate game owners PC's to crash uniformly. btw, expecting mine after the 23rd ![]() |
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#36 | |
Pacific Aces Dev Team
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"Can PC Gaming Survive in a Console World?" http://www.extremetech.com/article2/...2102189,00.asp |
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#37 | ||
Medic
![]() Join Date: Feb 2007
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#38 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
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I agree they cocked up the different release dates, and the differences in availability of versions. But otherwise I don't see any problem. If pirates are going to get a hold of it and immediately stick it on the net, there's little you can do about it there.
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#39 |
Weps
![]() Join Date: Jan 2007
Posts: 355
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All you can do is promote people to actually but it, as somebody stated this genre is not very popular. If you see or hear of anybody pirating this game, try and convince them to go out and buy it.
I have been promoting this game on all the forums I visit in hopes that it does well and more subsims follow. |
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#40 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
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Whilst I agree copy protection has its rightful place, I get the impression some buy pirated stuff - or use cracks for legitimately purchased games - simply out of frustration with games that have heavy handed implementation.
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#41 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
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__________________
Some men are born great, some achieve greatness, and some will always be total gits. |
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#42 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
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theory qestion if someone did not have the internet how will one register sh4 online?
perhaps have a ubi soft registy hotline like with microsoft?? |
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#43 |
Rear Admiral
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Piracy
![]() Nowadays , its something you cannot avoid it too happen, in the early days it was not as worse as today, but why? there are several reasons. 1: The games nowadays have a lot in promise 2: The amount of pirate sites that can easily be found 3: the age of the person who dowloads it, you cannot think a 14 yr old gains enough pocket money for all the games he has on his computer ![]() 4: The speed of the internet nowadays, the minimal that people have is 1 Mbit. go figure. 5: The games nowadays is poor quality/ or are in e Pre-ready state-(so the buyers have to test it), I bought BF2 , and NEVER going to buy any of the titles again. it has been an complete dissapoinment with the amount of Exploits , Glitches, bugs and errors, and FALSE promised patches that had to fix the amount of problems the game came with. 50€ down the toillet 6: *see 5* People are wondering or are afraid of the same dissapointment, is the game worth my 50€?, try & Buy thingy mention before by other posters. thought the MP function in some cases are well defended, like CD key requirement some games need an unique cd key in order to play online if its used before or its in the blacklist because it duplicated, or its a fake one. the best defence of a MP feature is a .exe check. if it sees that the .exe have been modified by a fix that it will block ur attempt of joining an online game. things that could reduce the amount of piracy is: *bring out a DEMO for the people to try (to see if they like it and how it runs on the system) *Bring out the product as the final game and not something that is filled with bugs and has been poorly tested. *make the Multiplayer feature extra attractive and hard to fool with pirate versions (like mentioned above , unique CD key and a .exe checker) hearing me say this all, well I have red a lot about the piracy stuff, it really is interesting how they manage to beat the publisher too it. its also a big shame that it is, but hell. the games are a big target and the movies and music as well. its a simple fact that is on the dark side of the internet. Just ignore the fact that someone has it and be proud that you support the publisher when you get the Game in the Box you paid for but sometimes a publisher cannot exeed the budget they get for the game, its poor. hopefully SHIV will turn out well, thought I,m not going to buy it as I have no interest in the pacific at all (hopefully what I have said above isnt breaking the TOS of Subsim)
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#44 | |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
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________ Vapormatic Last edited by IRONxMortlock; 08-14-11 at 03:02 PM. |
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#45 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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US PC Game Software Sales [2] [3][4]
As for the people who think that a CD key check will stop piracy cold, look at what happened when Valve used Steam for Half Life 2. It was cracked shortly after release. Granted, it made it harder for the pirates but they did find ways around it. I don't think there's one be all, end all answer to piracy. It's a constant cat and mouse game.
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