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Old 03-18-07, 12:21 PM   #11
nhall70
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Quote:
Originally Posted by The General
In film the script is everything. In computer games, gameplay is king! Look at the top 10 most-successful games of all time: Tetris, Super Mario Bros, Pac Man, etc. These are not titles known for there amazing graphics. Obviously, we've come a long way since then. Grand Theft Auto and the Battlefield series feature the latest graphical advances as well as amazing gameplay. However, these are games that have a huge user base and Deveklopers know that they'll sell alot of cpies of sequels to games like these. Sims however, are 'specialst' by comparison and thus they don't have anywhere near the same level of investment for development. The guys who created SH4 did so on a very limited budget. They had to use the SH3 engine for God's sake, and that is almost 4 years old! I think what they've created is a masterpiece! So, cut 'em some slack fellas huh?
Oh, I'm not angry...just dissapointed. I suspect the dev team did a great job with SH4. Doesn't matter...

For me (and many others, though not everyone), a lack of FSAA support is a basic, fundamental show stopper. I just can't take a game seriously that doesn't support it. For me (though not everyone), they may as well have limited SH4 to 256 colors! Actually, I'd rather have 256 colors with FSAA, than 16 million colors without FSAA!
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