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Old 03-10-07, 03:42 PM   #1
Brag
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It would be interesting to see the results of a certain "sure" shot over, let's say, one patrol by different Kaleuns. The best "scientific" results would be shooting at unescorted targets because this reduces all the variables present under less than ideal conditions. Thus perfect shots into a certain area will tell us how to sink various ships with the best possible chances of sinking them with one torpedo.
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Old 03-10-07, 04:58 PM   #2
TriskettheKid
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Quote:
Originally Posted by Brag
It would be interesting to see the results of a certain "sure" shot over, let's say, one patrol by different Kaleuns. The best "scientific" results would be shooting at unescorted targets because this reduces all the variables present under less than ideal conditions. Thus perfect shots into a certain area will tell us how to sink various ships with the best possible chances of sinking them with one torpedo.

Actually, with my play-style, I've been able to one-shot pretty much every enemy ship in the game save the Iowa class and the HMS Hood, though I'm working on figuring out both.

For the most part, ANY enemy ship around 15000 tons and less can be one-shotted. Larger ships like passenger ships, Aux Cruisers, and the smaller battleships (not the Southamptons) can be sunk with a well placed shot right behind either the fore or aft turret, or at the very rear near the screws.

Larger ships, like the Revenge, get very hard to sink in a single shot, but it is possible. The weird thing is that I've sunk several Revenge class at anchor, and several while under power, and I can tell you that for whatever reason, it seems like it's actually easier to one-shot a Revenge under power than it is at anchor. Like before, the best bet is to aim under the Fore or Aft turret (where the ammo would be stored), or near the screws. The only thing you have to watch out for is that bulge of armor at the middle.

Carriers are easy, because they are pretty top-heavy. Single shot's are pretty much a given, so long as it's off-center. Again, a hit near the screws would be best.

The HMS Hood and the Iowa class have been the bane of my existence since I first attacked either. Both are 40+k tons, and both eat torps like it was their business. Took me 4 torps for the Hood my first encounter and a whopping 6 for the Iowa. After several more encounters, though, both can be easily sunk in 2 shots, but I have yet to get a single shot on both, but I have a feeling I can do it based on how heavily both can list after a single, well-placed shot. Once they list, a single shot under the keel does them in, provided it's in the same area as the first shot.

Now, my strategy is a bit weird. Around 95% of my shots are done with the torp running at it's shallowest setting using Impact pistons. Around 4% of the time I run the torp around 2-3 meters with impact pistons. The remaining 1% are deeper shots using magnetic pistons, usually to finish off the bigger ships that wouldn't sink with a one-shot.
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Old 03-11-07, 09:02 AM   #3
Zatoichi
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Quote:
Actually, with my play-style, I've been able to one-shot pretty much every enemy ship in the game save the Iowa class and the HMS Hood, though I'm working on figuring out both...
...For the most part, ANY enemy ship around 15000 tons and less can be one-shotted. Larger ships like passenger ships, Aux Cruisers, and the smaller battleships (not the Southamptons) can be sunk with a well placed shot right behind either the fore or aft turret, or at the very rear near the screws.
...Now, my strategy is a bit weird. Around 95% of my shots are done with the torp running at it's shallowest setting using Impact pistons. Around 4% of the time I run the torp around 2-3 meters with impact pistons. The remaining 1% are deeper shots using magnetic pistons, usually to finish off the bigger ships that wouldn't sink with a one-shot.
...Edited Quote for Space..
I think the military ships are a little easier, not sure if by in game design or just by my personal experience thus far. I've almost always taken down a military vessel with one shot or crippled her so badly she disengages. Merchant vessels on the other hand, tend to be a little tougher as they are designed to stay afloat under greater weights and stresses. The "trick" I believe in interrupting supply to the allies is to take down as may ships carrying cargo as possible. Military ships were cheap and easily replaced, while supply ships were few and costly to build. (Don't get me wrong I start to salivate at the sight of a capital just like the rest, but I tend to save my torps for the merchants.)
Anyway I had a good run at a large convoy just after I had posted last. Sent all eels below keel in bad weather with magnetic pistol (bad weather requires point blank shots so less likely to experience pre-mature detonation) sunk all ships hit with one shot except for the Pyro which too two because it made a run for it after first hit.
I used 7 shots for six sunk: 3 large Merchants/cargo, 1 medium merchant/cargo, 1 Pyro and 1 DD who snuck up on me from behind in the weather.
Some of the eels detonated in the spots listed by Brag and others here, but all energy should have been passed to the ship explaining their rather rapid demise.
Or maybe I just got lucky.

Ichi..

PS. Thanks for the welcome, I've been a ghost for some time, but thought I'd fianally chime in.
z
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Old 03-11-07, 09:22 AM   #4
Zatoichi
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[quote=Zatoichi]
Quote:
...magnetic pistol ... experience pre-mature detonation)
A condition that has caused embarrassment and shame in torpedoes for too long.
Now there's hope; with counseling and prescription "Spotonagra" every torpedo can
enjoy life without the embarrassment of Pre-Mature Detonation (PMD).
You or your torpedo can talk to your doctor to see what's right for you.

Spotonagra is not for everyone, talk to your torpedo's doctor or chemist before using Spotonagra.
Some side effects can be: enlarged ego, false sense of accomplishment and increase depth charging
due to pissed off DD escorts.


...
Together we can make a torpedo happy.
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Old 03-11-07, 09:41 AM   #5
Zatoichi
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SteelTrap,
I agree that the large war ships should been tougher to sink; they were, after all,
built for endurance and devastating offensive power and not for speed.
The escort ships, on the other hand, were built for speed and not as well armored.
In vanilla SH3 as-well-as GWX I tend to tear through the lighter class escorts with
one shot, I have even taken one out by being too close to the surface during a DC run
where he took keel damage from my tower.
(Didn't do me much good ether, but down he went, just the same.)
I imagine that all those nice sealed compartments don't amount to much if the
ammo and fuel stored there starts to go POP. I'm not running in there with a fire hose.
"I say, would you mind popping down to the munitions store and dousing that inferno? There's a good chap."
No thanks.
Ichi...
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Old 03-11-07, 12:43 PM   #6
Iron Budokan
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[quote=Zatoichi]
Quote:
Originally Posted by Zatoichi
Quote:
...magnetic pistol ... experience pre-mature detonation)
A condition that has caused embarrassment and shame in torpedoes for too long.
Now there's hope; with counseling and prescription "Spotonagra" every torpedo can
enjoy life without the embarrassment of Pre-Mature Detonation (PMD).
You or your torpedo can talk to your doctor to see what's right for you.

Spotonagra is not for everyone, talk to your torpedo's doctor or chemist before using Spotonagra.
Some side effects can be: enlarged ego, false sense of accomplishment and increase depth charging
due to pissed off DD escorts.


...
Together we can make a torpedo happy.
:rotfl::rotfl::rotfl:
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