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#1 |
Weps
![]() Join Date: Dec 2006
Location: North Andover, MA
Posts: 361
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Hmmm interesting idea. But adding moving and not moving aka dead sailors to sinking ships would increase the need for more data and other nerd stuff.
Plus if this were to be included in a new mod there should be a option to help or hinder the shipwrecked sailors (Aid them or Shoot Them). I know this works for me, but if its shallow engough i would float down to the bottom and get allong side a sunken ship. This keeps the DDs away. |
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#2 |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
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GoldenRivet,
You might find this thread in the mods forum interesting: http://www.subsim.com/radioroom/showthread.php?t=107208 |
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#3 |
Subsim Aviator
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all valid points, but lets assume that a number of enemy sailors bailed overboard from their sinking cargo ship. and the ship quickly sank beneath the waves.
there you are at periscope depth, surrounded by 30 or so drifting sailors all floating by above you. there is no ship to "hide under" now, only floating men. In real life, as long as those men were floating above you or even floating within a reasonable distance of your sub... no DD in his right mind would plow through them and launch a DC attack on you - because now that he did that every merchant marine adrift in the area is now dead. i was thinking about a mod for SH3 - the GWX boys have placed dolphins and the like around at random points. you cant shoot them (i tried ![]() whenever a man is floating in the water and a depth charge attack is launched nearby, it basically causes his internal organs to explode, depending on the proximity of the attack... the further away from the survivers the attack is the less pronounced the effects of a DC attack becomes, at best, the floater will feel as though he has just gone 10 rounds with mike tyson and this is a distant depth charge attack - a close depth charge attack would result in the survivers being killed instantly therfore if you were hiding under a group of survivors the destroyers couldnt launch an attack until A - you went further away from the floaters or B- all of the floaters were rescued. |
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#4 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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#5 |
Subsim Aviator
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sweet!
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#6 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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I can see Bernard floating and looking into your periscope, saying, "Hello.":rotfl: :rotfl: :rotfl:
__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#7 |
Subsim Aviator
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is that mod available anywhere?
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#8 | |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
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