![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
You could also have frequency range set to low frequencies. TA NB shoould show something anyway. Something simmilar never ever happend to me and I use all the mods all the time.
I guess you should try to repeat the situation. If it happens, save the mission. Try if it exists after mission reload. If so, post the save. |
![]() |
![]() |
![]() |
#2 | ||
XO
![]() Join Date: Mar 2005
Posts: 434
Downloads: 25
Uploads: 0
|
![]() Quote:
Quote:
I have uploaded the mission file and save file on rapidshare. |
||
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
I've tried the save and I see both contacts perfectly on NB. The sphere contact is quite dim .. I believe you could miss it if you don't have screen properly set. But the TA contact is nice and bright.
http://roger.questions.cz/other/dump00053459.jpg http://roger.questions.cz/other/dump00046891.jpg Edit: OIC .. you can't mark the sphere on BB .. that's perfectly OK .. it's just too weak yet. Such situations happens in stock too, but at different ranges/sound levels. Mark it on NB and be happy. |
![]() |
![]() |
![]() |
#4 | |
XO
![]() Join Date: Mar 2005
Posts: 434
Downloads: 25
Uploads: 0
|
![]() Quote:
I am a bit disappointed to hear that this is normal. I find it lame to be able to mark a relatively dim sphere NB contact but cannot mark the same contact on BB which is clearly visible in short and intermediate timescale whereas the TA is more washed out and only visible in intermediate ![]() Okay I'll have to cope with it... |
|
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
Yes .. it is lame .. but it is not LWAMI issue.
|
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
This is actually a very old issue, and it's sort of a LW/Ami issue, but not really.
Sometimes, BB traces will appear that just aren't markable. It has to do with the thresholds set in the sim. LW/Ami increased the BB sensititivy of the spherical array. Is it turned out, this also increased the gap between the visual threshold and the markable threshold, which means that the bug occurs more with LW/Ami than it does with stock DW.
__________________
![]() |
![]() |
![]() |
![]() |
#7 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
READ THE README!!!
![]() Quote:
David
__________________
LW ![]() ![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|