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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Generic merchants, and a wider variety of warships.
![]() Hopefully, those generic merchants will have variable tonnages like in AOD or DftD, but I am not holding my breath. ![]() ![]() |
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#2 |
Grey Wolf
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The hole engine has been tweaked, the water effects improved A LOT, and I like that. Other than eye-candy, I'd say more customisable subs and improved damage model.
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#3 |
Navy Seal
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Crew management and special missions, so far. There's a lot, but those are the two that I think will make a very substantial gameplay improvement.
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#4 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
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Having a Chief Engineer who looks like Abe Lincoln
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Well, here's another nice mess you've gotten me into. |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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The new mission objectives are what will do it for me. I'm looking forward to deploying commandos.
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