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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Weps
![]() Join Date: Nov 2004
Posts: 355
Downloads: 33
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![]() btw Im not the auther of this pic.
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. ![]() |
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#47 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
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lol -- awesome pic!
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#48 |
Swabbie
![]() Join Date: Jul 2004
Location: Chicago
Posts: 10
Downloads: 33
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Geez... didn't mean to bother everyone so much.
Conceed to point 1. "It's just a computer game!!!" Yes it is. Point 2. It's a submarine SIMULATION. A Simulation that forgets to simulate other areas of the ship besides just the control/command room. ![]() Everything that I have seen of SH4 I do like. I just wish that it had more. And, quite frankly, if I hadn't heard about a "rushed" cycle then I wouldn't have been so down on the lack of compartments issue.
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Skywolf |
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#49 | |
Weps
![]() Join Date: Nov 2004
Posts: 355
Downloads: 33
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. ![]() |
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#50 | ||
Swabbie
![]() Join Date: Jul 2004
Location: Chicago
Posts: 10
Downloads: 33
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But in the end, like I've said before, I don't blame the Devs. They've done an AMAZING job!! Hey.. If I'm the only person that wants the other compartments then of course it's not going to get done. No money involved with one person's wishes being met.
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Skywolf |
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#51 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
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Hmm. Loose a little functionality, get a (somewhat) new graphics engine, a new theater with new enemies, new subs and weapons to play with, photo recon and lifeguard missions, streamlined crew management, and historical battles. Not a bad tradeoff I'd say.
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#52 | |
Ace of the Deep
![]() Join Date: Oct 2006
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#53 |
Mate
![]() Join Date: May 2001
Location: Toronto, Ontario, Canada
Posts: 58
Downloads: 9
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As far as I am concerned, if reparing damage takes a realistic amount of time I won't be so worried about having a visual portrayal of it.
Really the only purpose of a damage control screen is to make it easier for the player to grasp the information needed to make decisions. Having said that, I am not clear on how SHIV will handle this - will you just receice verbal/text reports of damage as it occurs? As far as the radio room goes, it's pure eye-candy. What the hell can you do in there you can't do some other way? What we will spend a LOT of time doing in SHIV is looking at radar screens. Anybody who played SHI will understand how gameplay is transformed when you have two fully functional radars to use (as opposed to the semi-useless radar we know from SHIII). If I was going to whine for another compartment view, it would be the radar room. If that's an actual room... I can't remember off the top of my head where the radar was located in US subs. |
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#54 | |
Weps
![]() Join Date: Jan 2007
Posts: 356
Downloads: 36
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Can't have everything, but for me the perfect game would clearly include the ability to walk from the bow to the stern through every compartment. I still always go to the Radio Room and wait while the "morse sounds" are playing, before the message downloads, rather than just hit the "M" key. And I pass through the conning tower on my way to the bridge (easier to read dials in there, for one thing). It's a small thing, but I would like to have a full sub sim, not just a sub warfare sim. To me that includes the sub. |
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#55 |
Eternal Patrol
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I disagree about the "Sub" part. I was a radioman (although on a destroyer), and the Captain visited us about once per month. Any message was fully decoded and prepared, then taken to the Captain or the Officer Of the Day on the bridge; they never came to us for messages.
Walking through the entire sub is fine, but it would probably mean giving up the internal motion, just as we lose it now when walking around the control room interior. That may be a fair trade-off, but I'm happy just the way it is.
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