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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
Uploads: 0
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Yeah that would be a great laugh..... give the crew the night off then when everyones asleep hit the button as a joke :rotfl:
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#2 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
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Adding this feature would certainly add to the immersion of the game, especially having an alarm for when battlestations is manned. It wouldnt take that much effort, surely.
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Well, here's another nice mess you've gotten me into. |
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#3 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
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i thort the it sh3 it was automatice any way but tha you could still order the crew to change it, or was that just me?
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Would be nice if you could flip switches for blue, red and white light totally at will.
Parker: "Rig for disco!" CO: "Parkeeeeer!"
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#5 | |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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