![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]() Quote:
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
|
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
|
![]()
Recently, I've had good luck with large freighters after hitting them toward the stern. It stops them and they slide ass first after a while. Still not absolutely sure this has been a fluke.
__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
![]() |
![]() |
![]() |
#3 |
Bosun
![]() Join Date: Jan 2007
Posts: 63
Downloads: 0
Uploads: 0
|
![]()
I've been having better luck and been able to get the large merchants with two torpedoes mostly,
You know I accidently hit lg merchie with one fish well forward and sank very fast. But it was rough seas. |
![]() |
![]() |
![]() |
#4 |
Gunner
![]() Join Date: Feb 2007
Location: Right in the middle of it...
Posts: 94
Downloads: 0
Uploads: 0
|
![]()
If you're running a mod like GW or NYGM then the odds for a critical hit with one torpedo shrink significantly. The ship's damage model is changed so that it sinks from flooding instead of exploding. It will sink eventually but it bust your chops first... The intention for these mods was to depict realistic sink times (although I find the result a bit unrealistic) and give the player a sense of uncertainty about the success of his hit.
So with these mods, more or less, forget about one torp kills, even if they occured pretty often in the real Atlantic (according to war diaries and logs) |
![]() |
![]() |
![]() |
#5 |
Bosun
![]() Join Date: Jan 2007
Posts: 63
Downloads: 0
Uploads: 0
|
![]()
Thats what I had thought too. Yeah a lg merchant is big. but it has no armor and nothing compared to a warships compartments. I'm sure some ships were quite stuborn
but that others rolled over and went down rapidly. |
![]() |
![]() |
![]() |
#6 | |
Chief of the Boat
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#7 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]() Quote:
![]() It's still possible, keep up the good work! ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
|
![]() |
![]() |
![]() |
#8 |
Gunner
![]() Join Date: Feb 2007
Location: Right in the middle of it...
Posts: 94
Downloads: 0
Uploads: 0
|
![]()
You mean the bridge...? Yeah I've read about the bow hit in other postings too. I havent done it though. Theoretically the ship's movement should help the bow sink quicker (and of course take the rest of the sucker with it...)
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|