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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Swabbie
![]() Join Date: Feb 2007
Posts: 9
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but really it woudl be cool to see men in a dingy out in the middle of nowhere... |
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#2 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
Uploads: 0
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i have decided that for now i am going to try somthing easyer, i am going to take the inflatable lifeboat that you see on the ships, and put that into the game as a flotsam object, however after looking round for a while i have no idea where it is, is it a seperate file atall or is it part of a ship? any ideas on locations? also what is the location of the crew member file, like the ones from the deckguns and depthcharges
thanks |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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IIRC its called BPNeum or something like that
Did you try to export your obj on its own without mtl ? If that works ok then try with mtl but without the library Last edited by bigboywooly; 02-02-07 at 06:02 PM. |
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#4 |
Stowaway
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Weapon_CREW.dat in the Library folder.
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#5 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
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ok cool
im just redoing it texture wise |
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#6 | |
Silent Hunter
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![]() Quote:
On a side note, I have been interested in releasing all of the game's lifeboats, rafts, and motor launches as small craft separate from their mother ships but I don't know how to edit the ZON files. ![]() |
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#7 |
Stowaway
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With units that small, only a single box and sphere should be needed I'm
guessing. Perfect Job for Mini tweaker and a custom Rule. |
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#8 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Good morning all,
![]() I´ve used one box, not shown on this pic and 9 spheres for my barrel´s updated version. A tool to edit these spheres would be very much appreciated since it´s quite a lot of work to enter all these data by hex editing. Regards, DD
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#9 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
Uploads: 0
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right ok, i have been trying to figure out pack 3d for hours now and i dont have a clue,
![]() thanks again you guys rule ![]() |
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#10 |
Stowaway
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What was the error message?
Do an extract all to get Pack3d mtl. edit the mtl file to match your file names then try to import again. Example mtl #MTL generated by Pack3D USNKShip.dat (This is my dat file name) newmtl Complete_render_ready (This is my obj file name) Ka 0.0 0.0 0.0 Kd 0.3 0.3 0.3 Ks 0.1 0.1 0.1 d 1.0 illum 1 Ns 0 map_Kd K_Ship.tga (This is my TGA file name) |
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#11 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
As for the object make sure you´ve selected the parent folder entry before hitting IMPORT. I´m at work actually and can not post any screens, but tomorrow morning I´ll have some time (08:00-15:00Z) to do so. Might be the right time for you. I´m sure we´ll get you on your way soon. If we should not for any reason, I´ll do it for you. In case you get error messages concerning the *.mtl file be sure not to rename the object´s name without altering all the entries in the *.mtl, as privateer already mentioned. You better export to new *.obj/*.mtl if you wish t rename. Regards, DD
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