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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Nov 2003
Location: Portland, OR
Posts: 210
Downloads: 10
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As the war progressed the Japanese started routing their shipping to hug the coastlines (source: “Clear the Bridge” by Richard O’Kane). This put US submarines in the position to have to go into shallow waters to have any chances of hitting anything. Everybody knows that a submarine in shallow water can quickly become a dead submarine. The Pacific may be the deepest ocean, but a lot of it is relatively shallow. USS Tang only sits in 180 feet of water in the Formosa Strait.
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#2 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
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Man, I though the original post was gonna be a joke of some sort.
"Hey, why did the Japanese lose the war?" "I don't know, why?" "Because their ASW forces were so poorly trained our submarines sailed to Japan backwards, and we told them we were leaving!" :rotfl: |
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#3 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
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In her first few war patrols she was assigned to patrol the Borneo/Sulawesi/Celebes area. The skipper found that many ships would hug the coast as close as they could, and find shelter (if any could be found) in a harbour during the night. |
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#4 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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1. Yes, the game will be fun.
2. No, the game won't be absolutely 100% historically accurate. 3. Yes, modders will eventually work to bring different levels of enjoyment to the game from all perspectives (just like they did in SHIII). 4. Yes, the game will be fun.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#5 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
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I haven't read the whole thread but picked up handful of comments, but I understand what Wave Skipper says.
One of the reasons for why SH4 does not feature Japanese side for player is I think lack of information about everything. There aren't much information about Japanese submarines (especially inside of them) like Uboot or American subs. Not only machines but operation as well. And if you find information, if it's written in Japanese (which is also different from written Japanese language today - even the direction they write is opposite), it won't be easy to find enough people who can read (not just read, you know what i mean) and translate into English - yes, there are people who can do but it's not like German-English or Russian-English. And generally speaking, this kind of gerne or even entire PC game is not as popluar in Japan as in US and Europe. This fact contribues to difficulty about finding enough resorce about Japanese force. This is just my speculation but I think it's true - at least I'm saying this as a native Japanese, so figure. Yeah, it'll be really frustrated if you know 70% of your torp will not work beforehand. Being DCed won't be scary if you know just going deep and wait for 20 min they're gone. And his point (remember I haven't read all the thread, sorry) is that's the result of realistic game which we'd be likely modding - in this way. The difference of reality and us is we already know too many things. But anyway what we ourselves are not developing SH4 we'll get what'll be given. And we'll see if it'll be a dull game by making things histrical as possible. Personally, I'm very much looking forward to SH4. And the chances are that I think it's moddable for Atlantic which I prefer at the moment - my guess is that even Dev teams would want to mod SH4 to Uboot sim. So let's not be too pesimistic. |
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