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#1 |
Eternal Patrol
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Those are floating drydocks. Obviously the purpose is to submerge under a ship and then surface, lifting the ship out of the water for hull inspection and repair.
No, neither the game nor any mods have those...yet.
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#2 | |
Chief
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#3 |
Ocean Warrior
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Dry Docks, ramps for launching ships, marinas (DivingDuck is working on one), huge ships in dry dock or under construction on land, and so on.
The list goes on. I think the best way to do it would be to make a new harbour altogether, with shipyard buildings, ships under construction, and so on. Call it "ShipyardHarbour" or "IndustrialHarbour" or something. It'd go great with the "Industry" city block already in the game. Is there a harbour editing tutorial someplace? Not that you should be expecting anything major from me, I'm just wondering. Laksevåg, Bergen: ![]()
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#4 |
Chief
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That is exactlly the problem no one ever figured out how to change the whole harbors. The floating dry docks are only the first step to create a more relistic harbor atmosphere but one that can be done by the 3d modders since it is basicly the same as building a very large ship....
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HMS Ceramic ready for DL. : http://rapidshare.de/files/9536028/HMS_Ceramic.zip.html All Downloadable Ship Modells For SHIII |
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#5 |
Chief
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"bump"
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HMS Ceramic ready for DL. : http://rapidshare.de/files/9536028/HMS_Ceramic.zip.html All Downloadable Ship Modells For SHIII |
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#6 |
Ocean Warrior
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Isn't it technically possible to make new harbours from scratch and implement them either as locations.cfg entries or as static land/sea units?
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#7 | |
Rear Admiral
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As I said earlier Ref has altered the stock Penang by removing parts of the harbour to make KielCanalPort ( Brunsbuettal in GWX ) With the understanding of how to do that it should be possible to create a new one Not a problem adding to locations.cfg |
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