![]() |
Mod Request: Mobile Harbour Parts
Seeing Pictures of German WWII Harbours I realited that the Harbours in SHIII are missing one really large Part of Harbour atmosphere by not showing Docks an such things. As we can t change the Harbours in their appearence atm by ourselves we can only add ships and other floating objects to them.
So my Idea is why dont we construct the floating parts of the ship Production Sites in large harbours to add them to the existing harbours..... That would include the constrution of several ponton Barges filled with coal , swimming docks of different sizes maybe one with 100m, with 200m and with 300m length and two or three different kinds of swimming cranes..... Just an idea but I think it is worth consindering this option..... |
U make me think of the Mulberry Harbors now but I wonder if someone made that for SH3.
|
Not strictly true that harbours cant be modded - If you have GWX look in
C:\Program Files\Ubisoft\SilentHunterIII\data\MissionEditor\L ocations Look at Penang The look at KielCanalPort - which is Penang cut down KielCanalDock is the same as KielCanalPort but without most of the buildings :up: |
Hmmmmmmmmmmm!
Quote:
ambiance, if the fight is in the gap. admittedly though the very first sailing orders for d day were the escorts for the mulberries, maybe the dday moddelling types would want to do it. MM:|\\ |
Quote:
http://www.scharnhorst-class.dk/gnei...truction04.jpg http://www.scharnhorst-class.dk/gnei...truction03.jpg http://www.scharnhorst-class.dk/gnei...ebuilding4.jpg http://www.bismarck-class.dk/bismarc...h_place_03.jpg Modell of Blohm & Voss around 1940: http://www.bismarck-class.dk/bismarc...h_place_17.jpg You see all those auxiallary Parts of habors that are floating...... |
Quote:
|
If you mean the top picture, looks like Scharnhorst or Gneisenau.
|
Gneisenau around Feb 1942 before Destruction
|
|
Those are floating drydocks. Obviously the purpose is to submerge under a ship and then surface, lifting the ship out of the water for hull inspection and repair.
No, neither the game nor any mods have those...yet. |
Quote:
|
Dry Docks, ramps for launching ships, marinas (DivingDuck is working on one), huge ships in dry dock or under construction on land, and so on.
The list goes on. I think the best way to do it would be to make a new harbour altogether, with shipyard buildings, ships under construction, and so on. Call it "ShipyardHarbour" or "IndustrialHarbour" or something. It'd go great with the "Industry" city block already in the game. Is there a harbour editing tutorial someplace? Not that you should be expecting anything major from me, I'm just wondering. Laksevåg, Bergen: http://i147.photobucket.com/albums/r...oatingDock.jpg |
That is exactlly the problem no one ever figured out how to change the whole harbors. The floating dry docks are only the first step to create a more relistic harbor atmosphere but one that can be done by the 3d modders since it is basicly the same as building a very large ship....
|
"bump"
|
Isn't it technically possible to make new harbours from scratch and implement them either as locations.cfg entries or as static land/sea units?
|
All times are GMT -5. The time now is 11:51 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.