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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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I've just played few missions against AI and this is really helpful .. anytime target is going from lead to lag (or vice-versa), the place where LOBs crosses is very very close to the place where the target really is.
With lead situation LOB's crossing means maximum range .. with lag it means minimum range .. on transition it means exact range. It can really be deadly in MP I guess, especially if your contact tries to change from lead to lag by itself to get his TMA better. |
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