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Old 01-16-07, 11:07 AM   #1
AG124
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Default Debris

Quote:
Originally Posted by Woof1701
If there were more of these floatsome objects, could someone start scripting random environmental obejcts into the water in order not to have the same stuff floating around each time I leave port?
If there were generic environmental entries (type 105) in the campaign, then you may get icebergs instead of debris. That might look odd in some areas of the Atlantic, or in the Mediterranean. However, if one could create a second 'merchant' entry for environmental objects other than icebergs, this could possibly work.:hmm:

Also, DivingDuck, are you planning to create other type of debris such as crates or planks?
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Old 01-16-07, 11:13 AM   #2
bigboywooly
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Icebergs are covered differently in GWX AG
So they are now spottable

AFAIK there are currently no type105 entries in the GWX files so it wont be a problem to add generically

Just one q DD
Do they drift ? or do they need to be scripted as to show a drift
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Old 01-17-07, 05:09 AM   #3
3Jane
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Oh definitely more yes, well done. Live floating birds would be nice. Bits of wood etc, all the junk sometimes seen in ports. I have always thought the ports were a little too clean :p This is of course before the E.U environmental regs. By the way, what is the emissions spectrum from an average U-Boat.
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Last edited by 3Jane; 01-17-07 at 05:22 AM.
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Old 02-17-07, 11:01 AM   #4
aloe1
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Looks great but cant get it to download on filefront ????
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Old 05-16-07, 02:32 PM   #5
kakemann
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Wow man, this looks great!
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Old 05-16-07, 07:42 PM   #6
nikbear
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Downloaded the file and opened it up to extract it to my mods folder and noticed a neromedia file and a truevision targa image in the rar file,what are they for?
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Old 05-16-07, 11:40 PM   #7
bigboywooly
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Quote:
Originally Posted by nikbear
Downloaded the file and opened it up to extract it to my mods folder and noticed a neromedia file and a truevision targa image in the rar file,what are they for?
I had an Adobe Acrobat file on how to install
Not the files you list
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Old 05-17-07, 02:27 AM   #8
DivingDuck
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Moin,
Quote:
Originally Posted by nikbear
Downloaded the file and opened it up to extract it to my mods folder and noticed a neromedia file and a truevision targa image in the rar file,what are they for?
The *.tga file(s) is/are used for texturing.
Don´t know neromedia file format. Which file could that be? Could you be more precise and give the names of the related files?

Regards,
DD
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Old 05-18-07, 07:58 AM   #9
nikbear
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the file reads
mine_01.dat neromediaplayer 10/04/2007 23:15 33.899 82% 6,169 dd_debris_v1.2 update\data\sea\mine_01
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Old 05-18-07, 11:35 AM   #10
DivingDuck
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Moin,
Quote:
Originally Posted by nikbear
the file reads
mine_01.dat neromediaplayer 10/04/2007 23:15 33.899 82% 6,169 dd_debris_v1.2 update\data\sea\mine_01
this file holds all relevant information for the respective unit such as 3d objects, textures used, nodes for loadout, sound, smoke. All other files in a unit´s folder refer to that file.

Regards,
DD
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Old 01-16-07, 11:13 AM   #11
DivingDuck
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Moin,
Quote:
Originally Posted by AG124
Also, DivingDuck, are you planning to create other type of debris such as crates or planks?
yes I do. These are the next items to be released.

Quote:
Originally Posted by bigboywooly
Do they drift ? or do they need to be scripted as to show a drift
they drift, hopefully. Not tested so far. Presently they´re given a max speed of 1kt.

Regards,
DD
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