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Old 01-16-07, 08:26 AM   #1
longdog499
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Great idea Diving Duck.Please continue with it.
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Old 01-16-07, 08:35 AM   #2
odinfish
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Great idea! I love all of the details as well. But what kind of a toll will this be graphically? Will this mod slow things things down at all?
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Old 01-16-07, 08:48 AM   #3
DivingDuck
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Moin,
Quote:
Originally Posted by odinfish
Great idea! I love all of the details as well. But what kind of a toll will this be graphically? Will this mod slow things things down at all?
since the poly count for the model is pretty low (360 faces) and the skin is as small as 384KB the cpu/gpu workload will not increase perceptibly, if you don´t place dozens of barrels in the harbour basin. But if the community calls for it, I will create low(er) poly versions.

Regards,
DD
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Old 01-16-07, 09:00 AM   #4
irish1958
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Diving Duck: Great addition. Please Keep going.
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Old 01-16-07, 09:05 AM   #5
HanSolo78
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Since ther german Ubi forum has problems.. I´ll answer here...
I just had the idea of debris in my mind the last days and that it would be a very nice detailed addition. And now you make my thoughts come true
If you could make more of them we should have the best atmosphere possible for months.
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Old 01-16-07, 09:17 AM   #6
Woof1701
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That's terrific addition. What will it do if I just install it? Nothing I guess. Has to be scripted manually into the campaign, hasn't it?

If there were more of these floatsome objects, could someone start scripting random environmental obejcts into the water in order not to have the same stuff floating around each time I leave port?

Another thing that came to mind and was discussed several times, was the floating debris that's popping up when a ship sinks, but almost immediately vanishes again. Could it be also modelled that there's more debris floating around after a ship sinks?
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Old 01-16-07, 09:32 AM   #7
_Seth_
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The Duck strikes again!!! Excellent, mate!!
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Old 01-16-07, 09:36 AM   #8
ReallyDedPoet
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Great job, just go it.
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