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#31 | |
Ace of the Deep
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#32 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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I think I know what confuses me - and others, I believe: I've never used JSGME (at least, not to my knowledge) to add a mod into the MODS folder itself, and then enable this mod again through JSGME.
So basicly, JSGME will create a backup of the old light-harbor-traffic mod, IF you enable the new one. That's odd...if you want to go back to a clean SH3+GWX, then you will have to remove light-harbor twice: 1st you remove the new version, which puts the old one back, then you remove the old one. :hmm: Am I right?
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#33 | |
Ace of the Deep
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There is a command_de.cfg file in the integrated orders mod, so you can't enable the 23rd fix nor the previous German Keyboard Hotfix mod. So as we discussed in the past, I just deleted the Commands_de.cfg file within the Hotfix mod since I didn't need it. Then I went ahead and enabled the integrated orders mod. Now the same thing is happening again with the 23rd mod because of the same reasons, so I just deleted the new Commands_de.cfg file within the 23rd mod as b4. So the final question is for people who need the Commands_de.cfg file. Is the new one different than the one in the Integrated orders mod? If so, then for those who need it, they would have to delete the Commands_de.cfg file within the Integrated Orders mod in order to use the Integrated Orders mod. Thanks Last edited by fredbass; 12-24-06 at 12:53 PM. |
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#34 | |
Ace of the Deep
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#35 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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I am sorry, I don't want to offend you, FredBass.
![]() But I think you misunderstood my point. I do know how JSGME works, and in the past I was used to put JSGME-compatible mods into it's MODS-folder, and dis- or enable them the usual way. But this patch itself adds a mod to the MODS-folder. I think there should be a note in the patch-readme, that advices you to 1st disable the old light-harbor-traffic mod (through JSGME), before you apply the patch. Then let the patch overwrite the old light-harbor-traffic mod that is already in the MODS-folder. Otherwise - upon enabling the new light-harbor-traffic - you are creating backup over backup.
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#36 | |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
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I agree with you on the lite harbor traffic mod. If you read my previous comments concerning it, I am a bit confused by that as well. I first assumed that the mod folder within the 23rd fix which contained the new "Lite Harbor traffic" wasn't enabled by installing the 23rd fix. So to be sure for myself, I just moved the new one and replaced the original one, thus separating the two. If by enabling the 23rd fix, the Lite harbor mod is automatically installed as well, then yes, You wouldn't need the first one and can be deleted. But if that's the case, then we all are using the Lite Harbor traffic mod by enabling the 23rd fix, right? But I would have thought that the Lite harbor traffic mod would always be optional thus would have not been automatically applied with the 23rd fix. That's my question. If so, then you need to do a cut and paste to replace the original as I mentioned b4. |
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#37 |
Bosun
![]() Join Date: Oct 2006
Location: Virginia Beach, Virginia
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hey!
ok sorry for my slowness and my lack of knowledge for these mods that come out but what exactly am i suppose to do with the GWX correction file that came out on dec. 23??? thanks! ![]() jeremy |
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#38 |
Chief of the Boat
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Unpack the file into your Mods folder then mount it with JSGME
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#39 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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ok guys its quite simple
Make sure you are in port Rollback SH3commander Disable the mods you have though the JSGME Unzip the Dec 23rd patch into the SilentHunterIII/Mods folder Enable the 23rd Dec patch through JSGME The Dec 23rd patch will overwrite the files it needs to in SH3 as well as replacing the lite HT in the Mods folder Then you can re enable the lite HT and any other mod you want |
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#40 | |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
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BBW: Let me back up and review the scenerio of what happens when you do what you tell us to do. Ok, so I disable all mods, then enable the 23rd patch which replaces some of the previous fixes. Then when you attempt to enable the Integrated Orders Mod and/or the Lite Harbor Traffic Mod, we will get a popup "Warning" which tells us that previous files have been altered and that by enabling either one of them may have adverse effects on the game. So that's why I did what I did and am saying what I'm saying. Since I don't seem to be giving the right answers, please tell us what to do then. ![]() |
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#41 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Yes you will get the error message as the files were changed once in the Dec update and now you are changing them again
Its not a problem - just advises you the files have changed already |
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#42 | |
Ace of the Deep
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So for my peace of mind and preference, I have just separated the files appropriately so I don't get any warning messages and I know it will work just fine that way too. ![]() |
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#43 |
Rear Admiral
![]() Join Date: Apr 2006
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lol ok Fred
The original campaign folder had the file " Campaign scr " The Dec 23rd also has a file of the same name so when the patch is enabled the second overwrites the first Now the lite harbour traffic also uses "campaign scr " but with reduced port traffic inside When you enable that mod that means the cmapaign scr has been changed twice so hence the message Hope that makes it clearer |
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#44 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
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BBW, Since the 23 patch overwrites the campaign.scr file from the original GWX, and the NEW lite harbor traffic mod overwrites the same file, does it make any difference which one I enable first? Thanks for all your help. A double ration of rum for you
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#45 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Thanx Irish
Well yes it does If you enable the lite harbour scr then add the patch the lite one will be overwritten by the full scr in the 23rd update Unless you remove it from the mod package But then you wil still have to enable the new lite scr :rotfl: Does that make sense Already had more than a double ration of whiskey |
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