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Old 12-18-06, 05:29 AM   #16
melnibonian
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Quote:
Originally Posted by Tachyon
Well, coming back to one of my earlier questions, how much punishment can Passenger Liners take? I put three eels into it, one hit the middle, one blew the propellor off, and the last one hit the rear. It sank due to flooding after around 6 minutes.

Did I put too many torpedoes that it amounted to overkill and subsequent wastage of ammunition?
I would suggest firing two torpedoes initially. If it doesn't sink within a reasonable amount of time (around 1 hour) then fire the third one. Obviously it depends on the situation. I mean if you have DDs all over you you fire all three to make sure you have the kill and run like a bat out of hell
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Old 12-18-06, 06:09 AM   #17
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Quote:
Originally Posted by Tachyon
Well, coming back to one of my earlier questions, how much punishment can Passenger Liners take? I put three eels into it, one hit the middle, one blew the propellor off, and the last one hit the rear. It sank due to flooding after around 6 minutes.

Did I put too many torpedoes that it amounted to overkill and subsequent wastage of ammunition?
I'd say "it all depends on a variety of variables"...not least of all where you hit her and weather conditions to name but two.
I've sunk most ships with one torpedo on occasion and also had to use 2/3 torpedos at other times.
The hardest ones to sink are those carrying a cargo of 'cork'
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Old 12-18-06, 06:24 AM   #18
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Quote:
Originally Posted by Tachyon
Is it just me , or does it take more than one torpedo to sink a SMALL TANKER.... on one occasion the annoying little creature took two torpedoes and still managed to stay afloat , and didn't even flood, both were direct hits towards the engine room.

The damage model doesn't seem to be much different from GW except for those secondary explosions , I have yet to see a single ship explode into pieces.

Most of the times if you fier a single torpedo and wayte for a wile you will
see that the ship will slow down gradually untill stoping,
but some ships, need more then one torpedo depending on the
area of impact on the first one, I sunked a larged cargo with 1 torpedo that brocke the ship in 2, and later on on other patrol another large cargo requierd 3 torpedos to go down...:hmm:

It's a question i think of the moment you fier the torpedo and the range from target
that you are, and also the impacted zone...

GWX Damage model is a seriouse and spetacular game improvement
that you will see as you go on playing...
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Old 12-18-06, 06:58 AM   #19
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The damage model is pretty cool, but these nasty small merchants are a roayal pain in the @ss! 2 torpedoes and they still go their merry way (well, untill I fire another torpedo or shell them). But apart from that, the damage modell is far better than GW 1.1a!
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Old 12-18-06, 07:08 AM   #20
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Quote:
Originally Posted by hyperion2206
The damage model is pretty cool, but these nasty small merchants are a roayal pain in the @ss! 2 torpedoes and they still go their merry way (well, untill I fire another torpedo or shell them). But apart from that, the damage modell is far better than GW 1.1a!
Small Merchants usually go down with one torpedo. I think you should wait for a bit before firing the second one. I guess anything up to one hour to sink is reasonable. Usually I fire one torpedo and finish it with the Deck Gun
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Old 12-18-06, 09:05 AM   #21
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Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by hyperion2206
The damage model is pretty cool, but these nasty small merchants are a roayal pain in the @ss! 2 torpedoes and they still go their merry way (well, untill I fire another torpedo or shell them). But apart from that, the damage modell is far better than GW 1.1a!
Small Merchants usually go down with one torpedo. I think you should wait for a bit before firing the second one. I guess anything up to one hour to sink is reasonable. Usually I fire one torpedo and finish it with the Deck Gun

Sure the deck gun is a valide weapon to finish the job,
but how would you do that at Setember/October 39
when you start a career and with a U-boat IIA tipe...? :rotfl:
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Old 12-18-06, 09:19 AM   #22
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Quote:
Originally Posted by jcwolf
Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by hyperion2206
The damage model is pretty cool, but these nasty small merchants are a roayal pain in the @ss! 2 torpedoes and they still go their merry way (well, untill I fire another torpedo or shell them). But apart from that, the damage modell is far better than GW 1.1a!
Small Merchants usually go down with one torpedo. I think you should wait for a bit before firing the second one. I guess anything up to one hour to sink is reasonable. Usually I fire one torpedo and finish it with the Deck Gun

Sure the deck gun is a valide weapon to finish the job,
but how would you do that at Setember/October 39
when you start a career and with a U-boat IIA tipe...? :rotfl:
Throw rocks at em lol :rotfl:
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Old 12-18-06, 09:25 AM   #23
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Alright, this is my post now to officially THANK the GWX Team for that kick-@$$-mod ;-)

I'm currently on my first patrol and have only encountered small merchants and war ships. I went through the channel (survival was only a matter of luck, they really smacked me around there under water) and now I'm on patrol west of GB.

all I can say about sinking small merchants: far better then with GW 1.1a or NYGM there IS is significant chance they WILL go down with one torp. If you want to be sure aim right under the exhaust, I destroyed the engines of small merchants this way twice.

Right now I sunk 4 small merchants and just once needed a few shells to finish her.
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Old 12-18-06, 09:39 AM   #24
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My first GWX torpedo hit was on one of the new Pyro ammunition ships... Ka-Boom!
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Old 12-18-06, 10:49 AM   #25
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Re-to tankers... Oil is lighter than water.

Re-to DD's... DD's are meant to go fast, carry light gunnery, and drop DC's... they are not battleships.

Re-to Liners... big ships with many watertight compartments.

Other thoughts: Damage inflicted by the torpedo is NOT consistant... It is random.

Sinking times and successful torpedo detonations versus sinkings ARE historically accurate in GWX. Read Clay Blair's "Hitler's U-boat War" books and it will not take you long to come to the same understanding when you look at events in GWX as a whole.

Scapa Flow: No offense to the poster, but I can tell you this... If you have no trouble getting in and out of Scapa Flow... you aren't playing at 100 percent realism. (Which is fine... seriously... to each player his own style.) If you want to impress me... embrace you fear and go there after 1941... at 100% realism and THEN tell me of your harrowing escape... or death.
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Old 12-18-06, 10:54 AM   #26
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Quote:
Originally Posted by Kpt. Lehmann
Re-to tankers... Oil is lighter than water.

Re-to DD's... DD's are meant to go fast, carry light gunnery, and drop DC's... they are not battleships.

Re-to Liners... big ships with many watertight compartments.

Other thoughts: Damage inflicted by the torpedo is NOT consistant... It is random.

Sinking times and successful torpedo detonations versus sinkings ARE historically accurate in GWX. Read Clay Blair's "Hitler's U-boat War" books and it will not take you long to come to the same understanding when you look at events in GWX as a whole.

Scapa Flow: No offense to the poster, but I can tell you this... If you have no trouble getting in and out of Scapa Flow... you aren't playing at 100 percent realism. (Which is fine... seriously... to each player his own style.) If you want to impress me... embrace you fear and go there after 1941... at 100% realism and THEN tell me of your harrowing escape... or death.
Scapa 1941? Hell, I turned tail and ran in 1939. Although I had three warships after me and they were not accurate with depth charges, I left anyway. I play DiD. Realism set at 84%.(like the eye candyoutside view)
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Old 12-18-06, 11:06 AM   #27
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Quote:
Originally Posted by AVGWarhawk
Scapa 1941? Hell, I turned tail and ran in 1939. Although I had three warships after me and they were not accurate with depth charges, I left anyway. I play DiD. Realism set at 84%.(like the eye candyoutside view)
I feel your pain! Playing without the F12 freecam is TOUGH!!!

My advice... just enjoy it all for awhile before you buckle down get "serious."

Our art department went way above the call of duty.
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Old 12-18-06, 01:08 PM   #28
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by AVGWarhawk
Scapa 1941? Hell, I turned tail and ran in 1939. Although I had three warships after me and they were not accurate with depth charges, I left anyway. I play DiD. Realism set at 84%.(like the eye candyoutside view)
I feel your pain! Playing without the F12 freecam is TOUGH!!!

My advice... just enjoy it all for awhile before you buckle down get "serious."

Our art department went way above the call of duty.
That's it man, the skins etc are just to good to be watching soley from the conning tower. One of these days I will just show some restraint and not hit the F12 free cam button.....no day soon though All in all Kpt, it is awesome. No complaints, none, silch, nadda. It's all good! BTW love the new wind sound when the weather picks up
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Old 12-18-06, 01:46 PM   #29
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I snuck into Scapa Flow through the back door...from the east between the islands. Very shallow and narrow...took out a KGV class BB. Crew protested hugely and sabotaged a few things on the way in. I had them all thrown overboard.
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Old 12-18-06, 01:48 PM   #30
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Hey! BBW!! I thought you tightened up Scapa Flow!!!

Seems its been a busy place lately... German raiders coming and going like clockwork!
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