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Old 11-30-06, 09:23 PM   #1
JScones
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The figures you want are the [m] figures.

But I would recommend that once you move the "base", SAVE the Campaign_LND.mis file.

THEN open it in notepad (or any text editor).

Do a search for "Nazaire" (or whatever base you changed), remembering that there may be numerous entries reflecting the changing of the base throughout the years.

When you find the entry that has Origin=German, look for the Long, Lat and Heading entries in the same block. They will contain the figures you are after. Use them everywhere else.
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Old 11-30-06, 09:29 PM   #2
Redwine
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Quote:
Originally Posted by JScones
The figures you want are the [m] figures.

But I would recommend that once you move the "base", SAVE the Campaign_LND.mis file.

THEN open it in notepad (or any text editor).

Do a search for "Nazaire" (or whatever base you changed), remembering that there may be numerous entries reflecting the changing of the base throughout the years.

When you find the entry that has Origin=German, look for the Long, Lat and Heading entries in the same block. They will contain the figures you are after. Use them everywhere else.
Many thanks i will try it...
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Old 11-30-06, 11:52 PM   #3
U-snafu
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Quote:
Originally Posted by JScones
The figures you want are the [m] figures.
That's good to know. Thank you Jscones. I always used the last set of #'s (deg) when placing ports and lighthouses. just assumed same would true for naval base .

I'm going to stop giving advice on this subject and let the ones in the know handle it before I have people royally screwing up their files
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Old 12-01-06, 08:18 AM   #4
Redwine
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Well... i was able to do it ...

It is so hard to fit the sub inside the subpen, i use Type IX and it is so long, i cant put the stern so near the wall, and then my bow is visible from outside, and the B-24 detect me and attack me in the correct way, attempting to introduce the bomb across the subpen entry gate.





I need to put the sub 2 or 3 meters back... because my bow is too visible from outside, but i can reach it, a smal movement with the mouse and the stern goes into the wall.





What i cant understand is... why i need to change the coordinates into Flotilla.cfg file ? It works fine without to do it. :hmm:

Here the changes i made for Lorient :

Valid only for UWAC V1.92 :


Into Campaign_LND.mis : %%%%%%% (UPDATED) %%%%%%%

[Unit 77]
Name=Lorient
Class=NavalBase
Type=407
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19400701
GameEntryTime=0
GameExitDate=19440930
GameExitTime=0
EvolveFromEntryDate=false
;Long=-398417.000000 ; sub location at pier
;Lat=5729238.000000 ; sub location at pier

Long=-398973.000000 ; sub location at pen
Lat=5729725.000000 ; sub location at pen

Height=-17.000000
;Heading=267.609985 ; sub location at pier
Heading=315.000000 ; sub location at pen
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0


Into Flotilla.cfg : %%%%%%% (UPDATED) %%%%%%%

Flotilla1=903
TO1=940
NbStartingDate1=5
NbDate1=6
Emblem1=data/Emblems/SubEmblems/Flotillas/2nd flotilla.tga
NbBases1=2
Base1_0=752;Wilhelmshaven
Date1_0_0=1939
Month1_0_0=9
Date1_0_1=1940
Month1_0_1=5
DeparturePointLong1_0=973144.000000
DeparturePointLat1_0=6420906.000000
Heading1_0=65.995003
Base1_1=753;Lorient
Date1_1_0=1940
Month1_1_0=6
Date1_1_1=1944
Month1_1_1=9
;DeparturePointLong1_1=-398956.000000 ; sub location at pier
;DeparturePointLat1_1=5729233.000000 ; sub location at pier
;Heading1_1=135.000000 ; sub location at pier

DeparturePointLong1_1=-398973.000000 ; sub location at pen
DeparturePointLat1_1=5729725.000000 ; sub location at pen
Heading1_1=315.000000 ; sub location at pen


Flotilla3=905
TO3=942
NbStartingDate3=2
NbDate3=3
Emblem3=data/Emblems/SubEmblems/Flotillas/10th flotilla.tga
NbBases3=1
Base3_0=753;Lorient
Date3_0_0=1941
Month3_0_0=1
Date3_0_1=1944
Month3_0_1=9
;DeparturePointLong3_0=-399037.000000 ; sub location at pier
;DeparturePointLat3_0=5729694.000000 ; sub location at pier
;Heading3_0=135.000000 ; sub location at pier

DeparturePointLong1_1=-398973.000000 ; sub location at pen
DeparturePointLat1_1=5729725.000000 ; sub location at pen
Heading1_1=315.000000 ; sub location at pen

NbUboats3=1
Uboat3_0=2

Now i need to do the same for the remaining ports, but may be i will wait for the UWAC V2.0 release.

Lot of thanks to all for help !!!!!


Last edited by Redwine; 12-01-06 at 12:30 PM.
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Old 12-01-06, 08:58 AM   #5
JScones
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Quote:
Originally Posted by Redwine
What i cant understand is... why i need to change the coordinates into Flotilla.cfg file ? It works fine without to do it. :hmm:
If you don't change Flotilla.cfg, when you play careers and transfer to that base...well...you won't actually get to that base!
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Old 12-01-06, 09:20 AM   #6
Redwine
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by Redwine
What i cant understand is... why i need to change the coordinates into Flotilla.cfg file ? It works fine without to do it. :hmm:
If you don't change Flotilla.cfg, when you play careers and transfer to that base...well...you won't actually get to that base!
Good... i will remember ! many thanks for your help !

This is the damage i receive in that attack, protected by the subpen....



The attack was coduced by 3 groups of B-24 Liberators, one of 7 planes, the second of 5 planes and the third of 7 planes. 7 + 5 + 7 = 19

19.... B-24 attacking port.... imagine when i was without the pen protection.

I am happy now... i can survive, very damaged but survive a masive air raid.

Those B-24 are too inteligent, they attempt to put the bomb across the subpen entry gate. How i hate them, they always catch me at port....
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Old 12-01-06, 09:24 AM   #7
bigboywooly
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Yep that was why uboat pens had blastproof doors

Well at least you are happy now
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Old 12-01-06, 09:38 AM   #8
Redwine
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Quote:
Originally Posted by bigboywooly
Yep that was why uboat pens had blastproof doors

Well at least you are happy now
Really ? Does they had doors ? I never seen a picture with doors colsed, i was thinking they was "open entry" style.

I will serach on the web to see that

And... yes i am very happy now , i suvive a masive air radid without use my flak gunners rasonably protected by the subpen.

Plus i can dive to periscope depth at subpen to stay hidden.

Now i will wait into the subpen at mission start up, up to the first air raid pass, they happens every few minutes when at port, and tehn when it finished i will run out of port, more real in my opinion...
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