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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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The figures you want are the [m] figures.
But I would recommend that once you move the "base", SAVE the Campaign_LND.mis file. THEN open it in notepad (or any text editor). Do a search for "Nazaire" (or whatever base you changed), remembering that there may be numerous entries reflecting the changing of the base throughout the years. When you find the entry that has Origin=German, look for the Long, Lat and Heading entries in the same block. They will contain the figures you are after. Use them everywhere else. |
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#2 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#3 | |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
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![]() I'm going to stop giving advice on this subject and let the ones in the know handle it before I have people royally screwing up their files ![]()
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#4 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Well...
![]() It is so hard to fit the sub inside the subpen, i use Type IX and it is so long, i cant put the stern so near the wall, and then my bow is visible from outside, and the B-24 detect me and attack me in the correct way, attempting to introduce the bomb across the subpen entry gate. ![]() ![]() I need to put the sub 2 or 3 meters back... because my bow is too visible from outside, but i can reach it, a smal movement with the mouse and the stern goes into the wall. ![]() ![]() What i cant understand is... why i need to change the coordinates into Flotilla.cfg file ? It works fine without to do it. :hmm: Here the changes i made for Lorient : Valid only for UWAC V1.92 : Into Campaign_LND.mis : %%%%%%% (UPDATED) %%%%%%% [Unit 77] Name=Lorient Class=NavalBase Type=407 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19400701 GameEntryTime=0 GameExitDate=19440930 GameExitTime=0 EvolveFromEntryDate=false ;Long=-398417.000000 ; sub location at pier ;Lat=5729238.000000 ; sub location at pier Long=-398973.000000 ; sub location at pen Lat=5729725.000000 ; sub location at pen Height=-17.000000 ;Heading=267.609985 ; sub location at pier Heading=315.000000 ; sub location at pen Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 Into Flotilla.cfg : %%%%%%% (UPDATED) %%%%%%% Flotilla1=903 TO1=940 NbStartingDate1=5 NbDate1=6 Emblem1=data/Emblems/SubEmblems/Flotillas/2nd flotilla.tga NbBases1=2 Base1_0=752;Wilhelmshaven Date1_0_0=1939 Month1_0_0=9 Date1_0_1=1940 Month1_0_1=5 DeparturePointLong1_0=973144.000000 DeparturePointLat1_0=6420906.000000 Heading1_0=65.995003 Base1_1=753;Lorient Date1_1_0=1940 Month1_1_0=6 Date1_1_1=1944 Month1_1_1=9 ;DeparturePointLong1_1=-398956.000000 ; sub location at pier ;DeparturePointLat1_1=5729233.000000 ; sub location at pier ;Heading1_1=135.000000 ; sub location at pier DeparturePointLong1_1=-398973.000000 ; sub location at pen DeparturePointLat1_1=5729725.000000 ; sub location at pen Heading1_1=315.000000 ; sub location at pen Flotilla3=905 TO3=942 NbStartingDate3=2 NbDate3=3 Emblem3=data/Emblems/SubEmblems/Flotillas/10th flotilla.tga NbBases3=1 Base3_0=753;Lorient Date3_0_0=1941 Month3_0_0=1 Date3_0_1=1944 Month3_0_1=9 ;DeparturePointLong3_0=-399037.000000 ; sub location at pier ;DeparturePointLat3_0=5729694.000000 ; sub location at pier ;Heading3_0=135.000000 ; sub location at pier DeparturePointLong1_1=-398973.000000 ; sub location at pen DeparturePointLat1_1=5729725.000000 ; sub location at pen Heading1_1=315.000000 ; sub location at pen NbUboats3=1 Uboat3_0=2 Now i need to do the same for the remaining ports, but may be i will wait for the UWAC V2.0 release. Lot of thanks to all for help !!!!! ![]() Last edited by Redwine; 12-01-06 at 12:30 PM. |
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#5 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#6 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
![]() This is the damage i receive in that attack, protected by the subpen.... ![]() The attack was coduced by 3 groups of B-24 Liberators, one of 7 planes, the second of 5 planes and the third of 7 planes. 7 + 5 + 7 = 19 ![]() 19.... ![]() ![]() ![]() ![]() I am happy now... ![]() Those B-24 are too inteligent, they attempt to put the bomb across the subpen entry gate. How i hate them, they always catch me at port.... ![]() |
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yep that was why uboat pens had blastproof doors
Well at least you are happy now ![]() |
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#8 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
I will serach on the web to see that ![]() And... yes i am very happy now ![]() ![]() Plus i can dive to periscope depth at subpen to stay hidden. Now i will wait into the subpen at mission start up, up to the first air raid pass, they happens every few minutes when at port, and tehn when it finished i will run out of port, more real in my opinion... ![]() |
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