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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Nov 2006
Location: Lynchburg, VA
Posts: 203
Downloads: 2
Uploads: 0
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They are not a .tga that is for sure, still searching.
Chuck |
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#2 |
Engineer
![]() Join Date: Nov 2006
Location: Lynchburg, VA
Posts: 203
Downloads: 2
Uploads: 0
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Any idea on what the "tails" name could be? I have searched the data folder using every term I could think of, contact(s), map, tail(s), ship(s), direction.
Have not a clue here. Chuck |
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#3 |
Fleet Admiral
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Someone built a set of mods called Unreal boat that lets you roll back some of the changes the RUB makes. You should be able to find it here: http://ubrsdlc.realsimulation.com/
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#4 |
Engineer
![]() Join Date: Nov 2006
Location: Lynchburg, VA
Posts: 203
Downloads: 2
Uploads: 0
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Thanks found it and am looking it over now!
Chuck |
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#5 |
Engineer
![]() Join Date: Nov 2006
Location: Lynchburg, VA
Posts: 203
Downloads: 2
Uploads: 0
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Worked perfectly now I have RuB 1.45 but with the default map! Exactly the way I wanted it.
Thanks again, Chuck |
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#6 |
Eternal Patrol
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'S funny. I pick and choose my mods piece by piece. I first started with different pieces from RUB. One I liked the most was, yep, the altered maps. Now I use the map that shows nothing at all, until you lock onto a ship, at which time it shows "unknown" in a circle. Afte getting all the info it puts it on the map.
I call myself a realist. Others call me a masochist.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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