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#1 | |
Fleet Admiral
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The shift patterns on the subs were such that you would have at least some crew doing maintenance of some sort whilst their bunkmates slept/relaxed. They only had enough room to sleep some of the crew at a time and when one shift knowcked off they woke their bunkmates up and took their places. Nuthing like a nice warm bunk to crall into on a cold night. Last edited by TarJak; 10-25-06 at 02:36 AM. |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
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Using NYGM the defaut crew is small enough so that you can only use quarters. If I run with a third watch crew, than I leave my torpedo guys in the inactive engine room since it's neutral.
For GW I've been trying out a smaller crew as well and it seems to work ok. |
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#3 | |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
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![]() Hey TarJak, your location says the Garden Island. Are you from Kauai? I used to live there. You can PM me if you want. ![]() -- ![]() |
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#4 | ||
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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#5 |
Loader
![]() Join Date: Sep 2006
Location: Nijmegen
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Nice Topic. Normally i have around 46/48 crewmembers for an 7C and i always stored some crew in the torpedoroom when submerged. But after an long attack they where out of fatique. But does it really matter if you put them in the diesel room?
Grtz Martijn |
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#6 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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Overboard.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#7 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
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Well I have "No Fatigue" set, so in that situation, I like to keep some ready for Damage Repair, but other than that I think it's important to spread them out throughout the boat to help with repair. If you have major flooding in the stern torpedo compartment and you have most of your crew up front, then I think your boat will have trouble leveling out, which isn't good in shallow waters.
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#8 |
Chief of the Boat
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They come in handy when you run out of eels
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#9 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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Throw'em overboard before you dive.
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#10 | |||
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
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Oh, and the torpedo rooms are the WORST for fatigue....game must figure anyone in there is wrestling with torps. That's why I NEVER leave them there after diving (as has been pointed out, the watch crew will go to the forward torp room upon diving). I figured everyone used the inactive engine space 'trick', but wondered if there were 'better' options I'd not figured out. |
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#11 |
Bosun
![]() Join Date: Oct 2006
Location: Illinois, too far from the sea, but close to U-505!
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Could it be that there's a difference between mods?
I have a friend on another site who says that SH3 with Gray Wolves is his favorite game. He claims 50 patrols (and yes, I know he could be lying!). But he says the place to put the excess crew is in the forward or stern torpedo rooms. It's his assertion that excess crew put in these areas never suffer fatigue, unless the boat is in the proximity of the enemy. Tomorrow, I'm going to start a patrol, using GW and the 8-hour fatigue model. I'll test it. If it doesn't work, I'll try the inactive engine space.
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I love a dog. He does nothing for political reasons. -Will Rogers |
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#12 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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The thing that bugs me in terms of how the compartments are laid out is that the strict division between sleeping quarters and torpedo rooms is not at all realistic. The fact is that bunks were in the torpedo room. Crew that manned the torpedoes also slept there. So not only is it ridiculous that you have to micromanage the changing of shifts but also you have to manage crew compartment assignments in a way that didn't even exist. Such a pain.
You know we've been seeing all these great SH4 screens of water and ships and subs but the screen that would really make me wet my pants with glee would be a pic of the new crew management screen. ![]() |
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#13 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
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It amazes me that SHIII has so clearly got the crew management wrong in that it's the one thing you spend far more time on than any other. Really have to wonder just how much they played it if it wasn't apparent this was a major problem..... One thing which would be REALLY good is if you could have a 'standing orders' book to establish routines....i.e. dive to 30m every 4 hours and run at slow speed for 15 mins to do sound checks.....which would run 'in the background' even in time compression. THAT would be great. As it is, I don't do soundchecks much as it's a pain changing the crew around (although I often spend large chunks of time submerged when there is heavy fog at night....just not worth having something appear out of the mist at close range). Crew management needs to be fixed once and for all in SHIV. It's a great innovation to HAVE a crew to manage, and awards and such, but it screws things royally if it's not done properly. Last edited by Steeltrap; 10-30-06 at 09:13 PM. |
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#14 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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Hylander, this isn't B17 you know. You can just chuck the crew out. LOL
Seeing I never played SHI and II, what was crew management like in them? Better, worse of the same as SHIII? If better, is there a way to setup SHIII to work the same way? But I also assume GWX will take care of that when it comes out.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#15 | |||
Fleet Admiral
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