SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-17-06, 06:14 PM   #11
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

Quote:
Originally Posted by P_Funk
It also occurs to me that this target lock button we all use seems to be impossible to have been created back then. These days computers use radar or heat detection or something of the like to track targets. Back then there was no such potential for automated tracking. So am I right in assuming that this "Lock" feature is a gameplay conceit from the developers created to ease the overload of players set with doing all the work of a submarine?
i Agree with you: I think the target lock button is intended to help newbie players with targeting, and its not historically correct. I remember using it myself when i bought the game, and even now i sometimes use it . Without it i probably wouldnt be playing SHIII today. But its much cooler to play "real-stuff" anyway!
__________________


_Seth_ is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.