SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-13-06, 12:40 PM   #1
FritzC6
Swabbie
 
Join Date: Sep 2006
Location: Belgium
Posts: 6
Downloads: 0
Uploads: 0
Default

i'm sinking a british battleship now , i think its the royal oak
so far it took 6 torpedoes hit and she's listing heavely but not sinking

wtf!
FritzC6 is offline   Reply With Quote
Old 09-13-06, 01:02 PM   #2
The Noob
The Old Man
 
Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by FritzC6
i'm sinking a british battleship now , i think its the royal oak
so far it took 6 torpedoes hit and she's listing heavely but not sinking

wtf!
A Battleship can take a Beating, but 6 Torps? Hmmm. Give it 2 More, and wait some time. It should sink then.
The Noob is offline   Reply With Quote
Old 09-13-06, 01:06 PM   #3
Hylander_1314
Sea Lord
 
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
Default

Circle around to the other side of the ship and give it a couple eels, one in the boiler room area, and the other towards the aft section, as the heavier propulsion equiptment will help settle her in the water, with your counter flooding hits.

Too bad they don't heel over like the real thing, from loss of stability from heavy listing.
__________________
A legislative act contrary to the Constitution is not law.
-John Marshall Chief Justice of the Supreme Court

---------------------

Hylander_1314 is offline   Reply With Quote
Old 09-13-06, 01:34 PM   #4
Finnbat
A-ganger
 
Join Date: Aug 2006
Location: Finland
Posts: 78
Downloads: 58
Uploads: 0
Default Difference with torpedos

The main difference is that with a magneto pistol you can get the torpedo under the ship. Its like "kick in the balls" you know what I mean.

And with electric torpedo you dont show propeller tail on surface.
__________________
Finnbat is offline   Reply With Quote
Old 09-13-06, 04:42 PM   #5
C-4
Watch
 
Join Date: Aug 2006
Location: Somewhere in the universe
Posts: 30
Downloads: 0
Uploads: 0
Default

I put 3 torps into the Nelson battleship once and she sank. That happened really slowly though.

I also read somewhere that torps impacting the same area twice has no effect.
C-4 is offline   Reply With Quote
Old 09-13-06, 04:53 PM   #6
Pants
Grey Wolf
 
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
Default

Hehe what i do is kill the engine room on a BB then surface RIGHT next to her, she wont be able to train her guns on you...and if a destroyer opens fire on you 99 time out of 100 she will hit the BB instead and the BB will return fire and sink the destroyer
__________________
Ex GWX Dev Team member and proud GWX user

Pants is offline   Reply With Quote
Old 09-13-06, 05:22 PM   #7
Skubber
Officer
 
Join Date: Sep 2005
Location: Rochester, NY, USA
Posts: 239
Downloads: 36
Uploads: 0
Default

I believe that C-4 is right. The GW damage model is supposed to simulate various parts of the ship flooding over time.

So your first torp starts flooding in one compartment. You want to hit the ship somewhere else to start flooding in another compartment. Hitting it again in the same spot won't have much of an effect.
Skubber is offline   Reply With Quote
Old 09-13-06, 08:24 PM   #8
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

Quote:
Originally Posted by Pants
Hehe what i do is kill the engine room on a BB then surface RIGHT next to her, she wont be able to train her guns on you...and if a destroyer opens fire on you 99 time out of 100 she will hit the BB instead and the BB will return fire and sink the destroyer
:rotfl::rotfl::rotfl:Excellent!! Stupid AI!!!!

"Oh bugger, captain James, i think we hit the battleship"
"You dirty destroyer! Take this!!!!"
__________________


_Seth_ is offline   Reply With Quote
Old 11-03-06, 09:34 PM   #9
bill clarke
Captain
 
Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by Hylander_1314
Circle around to the other side of the ship and give it a couple eels, one in the boiler room area, and the other towards the aft section, as the heavier propulsion equiptment will help settle her in the water, with your counter flooding hits.

Too bad they don't heel over like the real thing, from loss of stability from heavy listing.
Barham did for mre in the single mission, 4 eels evenly spaced along the hull, she listed to stbd and eventually casized floating keel up for some time.
bill clarke is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:21 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.