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Old 03-27-25, 07:27 PM   #1
KaleunMarco
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Originally Posted by KaleunMarco View Post
BTW, the sonar came back to life in the second mission.
it will now operate as expected.

no idea why it stopped working in the first mission.

in the middle of an attack, i have the attack scope raised forward and i switch over and raise the observation scope to see aft and.........CTD.

prior to this time, i had used both scopes although not simultaneously.
survived a mission (second) to the Gilberts.

third mission: Dolittle Raid recon.
neither the April 9 nor the April 10 messages triggered.
on our way to the ten-day patrol zone.
++++

intercepted a group as it passed the Bonins. sunk two or three ships. one of the escorts exploded as it passed a ship that we had just torpedoed. no credit...but one less escort. took a beating. survived. surfaced and lit out after the group. CTD.
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Last edited by KaleunMarco; 03-27-25 at 08:46 PM.
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Old 03-27-25, 09:38 PM   #2
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Originally Posted by KaleunMarco View Post
survived a mission (second) to the Gilberts.

third mission: Dolittle Raid recon.
neither the April 9 nor the April 10 messages triggered.
on our way to the ten-day patrol zone.
++++

intercepted a group as it passed the Bonins. sunk two or three ships. one of the escorts exploded as it passed a ship that we had just torpedoed. no credit...but one less escort. took a beating. survived. surfaced and lit out after the group. CTD.

I just don't get all the CTD's. I made 13 patrols 1942-1945 with no CTD. Then did get them early war. One common factor seems to be some cloned ships, torpedoes for some users when the realistic sound not enabled.


What is your mod list.


Did you conduct the dootlitte mission? Was it the one for weather recon in Tokyo area /beacon duty or scouting ahead of the fleet?
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Old 03-28-25, 02:34 PM   #3
KaleunMarco
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I just don't get all the CTD's. I made 13 patrols 1942-1945 with no CTD. Then did get them early war. One common factor seems to be some cloned ships, torpedoes for some users when the realistic sound not enabled.


What is your mod list.


Did you conduct the dootlitte mission? Was it the one for weather recon in Tokyo area /beacon duty or scouting ahead of the fleet?
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100_Trigger Maru Overhaul 2.5 UpdateBH V2.0
200_Sargo 50 cal mg test
600 - 3000 Yard Bearing Tool (1920x)
610 Webster's 300' Underwater Visability for v1.5
999_KM_Keyboard

LAA Status


i was assigned the recon for Doolittle mission.

none of the triggers or events after the initial waiting area objective worked as you had intended.

on the subject of CTD's....the last few have occurred while there was no apparent action happening. i was either cruising from one place to another or sitting someplace waiting for something to come by. no torpedoes, explosions, etc.
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there are only two things in the world: submarines and targets.
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LAA enabled
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Old 03-28-25, 02:50 PM   #4
Bubblehead1980
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Originally Posted by KaleunMarco View Post
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100_Trigger Maru Overhaul 2.5 UpdateBH V2.0
200_Sargo 50 cal mg test
600 - 3000 Yard Bearing Tool (1920x)
610 Webster's 300' Underwater Visability for v1.5
999_KM_Keyboard

LAA Status


i was assigned the recon for Doolittle mission.

none of the triggers or events after the initial waiting area objective worked as you had intended.

on the subject of CTD's....the last few have occurred while there was no apparent action happening. i was either cruising from one place to another or sitting someplace waiting for something to come by. no torpedoes, explosions, etc.

Hmm.

Thanks for letting me know on the Doolittle Mission. Did you see the B-25's on 18 April ? I haven't looked at that mission in a while, but will. I recall player was supposed to be right under their flight path offshore.
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Old 03-28-25, 03:11 PM   #5
KaleunMarco
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Hmm.

Thanks for letting me know on the Doolittle Mission. Did you see the B-25's on 18 April ? I haven't looked at that mission in a while, but will. I recall player was supposed to be right under their flight path offshore.
negative on the B25's.

in fact, once i pulled ahead of the TF, i never detected them again. when the august 9 and 10 messages did not appear i figured that the .MIS logic had failed us and we were on our own. this was confirmed when the patrol objective was not announced and the patrol zone marker pennant did not appear on the Nav Map.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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Old 03-31-25, 12:05 PM   #6
SubmarinerJoe
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Default CTDs

FWIW, I love your mod but I also get frequent CTDs, mainly when being depth charged or when a destroyer starts firing it's weapons.

I've even done several clean installs with only your mod installed. Not sure if there's some common link in terms of computer hardware/software or not amongst those of us getting CTDs.
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Old 03-31-25, 05:32 PM   #7
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FWIW, I love your mod but I also get frequent CTDs, mainly when being depth charged or when a destroyer starts firing it's weapons.

I've even done several clean installs with only your mod installed. Not sure if there's some common link in terms of computer hardware/software or not amongst those of us getting CTDs.

Glad you love the mod! V2.1 should be even better, without the instability that is mod related.

I hate you keep getting CTD's. The mod was always rather stable until V2.0 after a certain point. I believe I have isolated the main cause of CTD's that are systemic and not individual user system related , and have removed the elements causing them. Reworking some things and testing.

Recently, in testing 2.1, I made 13 patrols from August 1942-February 1945 without a CTD after torpedoes firing, depth charges etc, or any but then in earlier war had many as you report.

Frustrating and time consuming process but working to restore the mod to its previous stability with the updates.

Last edited by Bubblehead1980; 03-31-25 at 05:42 PM.
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Old 03-31-25, 05:41 PM   #8
Bubblehead1980
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negative on the B25's.

in fact, once i pulled ahead of the TF, i never detected them again. when the august 9 and 10 messages did not appear i figured that the .MIS logic had failed us and we were on our own. this was confirmed when the patrol objective was not announced and the patrol zone marker pennant did not appear on the Nav Map.

Okay, great you found the TF but hate you lost them. Being before SJ radar can be difficult. In 2.1 deck watch has greatly improve visual sensors. Well, you likely were unable to regain contact as likely did not get the course change message, since the time/date triggers did not work. While the course speed change were slight, over time can cause to just miss them, especially pre-surface search radar. I've eliminated them in the update version, I ill put them together and send to you to test as mentioned in PM.

Ah yea, B-25's likely did not make it due to range. I don't believe the planes have the range in game they have in real life or maybe crashed en route. I had the planes spawning from their actual historical launch point, timed to arrive in accordance with history. Sometimes that works, sometimes it does not due to range etc. In update version, I have them spawning about 100 miles out, so they arrive at historic time and location. Player's station for "beacon" duty is off Cape Inubosaki /Boso Peninsula. Planes should fly right overhead a low level, then climb as reach coast. and over mountains to Tokyo area. I have them flying the historic routes roughly, whether make it or not is one thing but should be out of range of player so it will seem they did. I do have targets for them to bomb in Tokyo etc.

I considered a "Hollywood" style mission to infiltrate Tokyo Bay so player can observe it, may work on that sometimes. Will require a lot of work as I made going into actual Tokyo Bay the deathtrap it should be and was historically, thus why no subs actually went inside, by were in Sagami Wan, often referred to as Tokyo Bay.
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Old 03-31-25, 07:24 PM   #9
KaleunMarco
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Will require a lot of work as I made going into actual Tokyo Bay the deathtrap it should be and was historically.
i got that mission once.

i forget which modset i was playing but i got THAT mission.
i think it took me two days to get through it.
so many patrol boats...and merchies.
i cannot remember what the objective was...whether it was a photo-op or a ship assassination.

never again.
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Old 04-03-25, 11:02 AM   #10
KaleunMarco
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I just don't get all the CTD's. I made 13 patrols 1942-1945 with no CTD. Then did get them early war. One common factor seems to be some cloned ships, torpedoes for some users when the realistic sound not enabled.
More CTD...

November 1942. Tambor out of Pearl. 8th patrol.
heading to Dunkers Derp. middle of nowhere. no action. steaming as before. CTD.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100_Trigger Maru Overhaul 2.5 UpdateBH V2.0
200_Sargo 50 cal mg test
600 - 3000 Yard Bearing Tool (1920x)
610 Webster's 300' Underwater Visability for v1.5
620 Big Three PL IJN
999_KM_Keyboard
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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Old 04-03-25, 05:01 PM   #11
Bubblehead1980
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Originally Posted by KaleunMarco View Post
More CTD...

November 1942. Tambor out of Pearl. 8th patrol.
heading to Dunkers Derp. middle of nowhere. no action. steaming as before. CTD.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100_Trigger Maru Overhaul 2.5 UpdateBH V2.0
200_Sargo 50 cal mg test
600 - 3000 Yard Bearing Tool (1920x)
610 Webster's 300' Underwater Visability for v1.5
620 Big Three PL IJN
999_KM_Keyboard
I'm not getting near the CTD's you are in 2.0.
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Old 04-03-25, 09:57 PM   #12
KaleunMarco
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I'm not getting near the CTD's you are in 2.0.
PB may have mentioned this, and if he didn't then i will.

i suspect that these seemingly random CTD are caused by ships attempting to spawn and because there is something amiss with their ID's (equip, sns, dat, etc) the game does belly-up. this might be a stronger suspicion if you have made some changes to the version of 2.0 that you are playing which may have cleared up some of the suspected--ID-issues. just a hunch (boom-siss).
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


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Old 04-04-25, 01:09 PM   #13
Bubblehead1980
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Originally Posted by KaleunMarco View Post
PB may have mentioned this, and if he didn't then i will.

i suspect that these seemingly random CTD are caused by ships attempting to spawn and because there is something amiss with their ID's (equip, sns, dat, etc) the game does belly-up. this might be a stronger suspicion if you have made some changes to the version of 2.0 that you are playing which may have cleared up some of the suspected--ID-issues. just a hunch (boom-siss).

I PM'd you.
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Old 04-12-25, 11:34 AM   #14
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Progress on V2.1 is going on well, I need some testers. Let me know if interested!
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