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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 | |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 475
Downloads: 3
Uploads: 0
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#587 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 495
Downloads: 26
Uploads: 0
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It looks like there are several players using the new Grey Wolves KC model.
And it does not look like a "by invitation only" situation. Just how do you get onto the list to try the new program? As an old experienced SH3 guy....? -=Archive1=- |
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#588 |
Navy Seal
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Download it from the first post.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#589 |
Watch
![]() Join Date: Aug 2017
Posts: 19
Downloads: 17
Uploads: 0
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Fantastic mod. Apart from the design and many other things, I really like the fast loading times and stability. Congrats to the team and many thanks!
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#590 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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Does anyone notice a difference between activating "GWX KC Advanced Special Effects" or playing without it ?
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#591 |
GWX - KC Crash Test Dummy
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Being old school i prefer not to use the enhanced special effects far too arcadey for me.
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Someone Had to Make the Tea |
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#592 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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I really like it, I think (the"GWX KC Advanced Special Effects"). I'm going to run a patrol without it. The only negitive thing I see is the fires on ships at night are very dim. I would think fires would be brighter at night.
On another note. I ran a patrol in the 7th Flotilla and started in Koningsberg. I sunk 8 Polish merchants and freighters for just over 24,000 tons. I had recieved a radio message, transfering me to Kiel. All was perfect !! I arrived in Kiel on October 1, 1939. Great Mod !!!
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#593 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 495
Downloads: 26
Uploads: 0
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HW3:
Thanks - somehow I missed the upload. Looks good on a very first pass. I think I know the answer but...will Commander be associated with the new program? It just adds so much control for the user. Archive1 |
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#594 | |
GWX Project Director
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Concerning GWX-KC and SH3 Commander usage, please read: https://www.subsim.com/radioroom/sho...97&postcount=1 ![]() |
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#595 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
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I purchased SH3 on its release date in 2005 and I am amazed at how well this sim has stood up. I have tried SH4, SH5, and UBOAT, but I keep coming back to this one for the best experience. I waited to install this as I was trying to finish a mission in my GWX career.
The KC team has made this feel like I just got a brand new sim. I really like the updated interface, especially the new TDC design. Fantastic work! |
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#596 | |
GWX Project Director
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![]() There is more to come. (It will be ready when it is ready.) |
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#597 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 495
Downloads: 26
Uploads: 0
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Kpt Lehmann:
Greatly appreciate the answer and completely understand the approach. My apologies for somehow missing the early messages re: the release. Awaited it with great interest, but flubbed the opening curtains of the upload. I suspect that as things mature, new mods will appear as the creativity of the subsim world emerges and as the new KC supermod matures. My greatest respect for you and your team. As a 91 y/o I can appreciate the toll that time takes on creativity and the ability to perform. Salute, Archive1 |
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#598 |
Join Date: May 2010
Posts: 1
Downloads: 46
Uploads: 0
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![]() Hi. I'm in submerged. 15m. Scapa Flow. And I can't move. Engines don't start. All crew on his places. Try "Z" on/off. Only emergency orders works. When boat surface - engines started. But enemy coming. Back/forward - don't work. Somebody known why on gyrocompass on top 180 an 0 on bottom? Why is the oxygen supply for 4 hours on VII-B? |
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#599 | |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 917
Uploads: 12
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Meine Glückwünsche zu Ihrem persönlichen „Long Silent Run“! KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#600 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
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