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Old 03-10-25, 09:54 PM   #586
Raf1394
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Quote:
Originally Posted by d@rk51d3 View Post
Had myself a nice little patrol. Nested myself in the channel just outside Narvik waiting for the invasion of Norway, and picked off the passers by. Had myself a 50,000 tonne tally, and was waiting to see if the Cruisers would show for the invasion........ suddenly CTD.

Reload, and head back out there again. Got to about 30,000 tonnes, and the missus proceeds to overload the powerpoint in the kitchen and blew the power out to the whole house.

Must be an omen.
50k is a nice tonnage.
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Old 03-11-25, 10:05 PM   #587
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It looks like there are several players using the new Grey Wolves KC model.

And it does not look like a "by invitation only" situation. Just how do you get onto the list to try the new program? As an old experienced SH3 guy....?
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Old 03-11-25, 11:20 PM   #588
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Download it from the first post.
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Old 03-13-25, 03:36 PM   #589
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Fantastic mod. Apart from the design and many other things, I really like the fast loading times and stability. Congrats to the team and many thanks!
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Old 03-14-25, 10:53 AM   #590
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Does anyone notice a difference between activating "GWX KC Advanced Special Effects" or playing without it ?
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Old 03-14-25, 11:58 AM   #591
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Being old school i prefer not to use the enhanced special effects far too arcadey for me.
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Old 03-14-25, 02:50 PM   #592
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Icon14 Re

I really like it, I think (the"GWX KC Advanced Special Effects"). I'm going to run a patrol without it. The only negitive thing I see is the fires on ships at night are very dim. I would think fires would be brighter at night.

On another note. I ran a patrol in the 7th Flotilla and started in Koningsberg. I sunk 8 Polish merchants and freighters for just over 24,000 tons. I had recieved a radio message, transfering me to Kiel. All was perfect !! I arrived in Kiel on October 1, 1939.

Great Mod !!!
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Old 03-14-25, 10:12 PM   #593
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HW3:
Thanks - somehow I missed the upload.
Looks good on a very first pass.
I think I know the answer but...will Commander be associated with the new program? It just adds so much control for the user.
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Old 03-15-25, 04:11 PM   #594
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Quote:
Originally Posted by Archive1 View Post
HW3:
Thanks - somehow I missed the upload.
Looks good on a very first pass.
I think I know the answer but...will Commander be associated with the new program? It just adds so much control for the user.
Archive1
Hi Archive1 That is also addressed via the first post under "Important Notes" in large red letters, sir.

Concerning GWX-KC and SH3 Commander usage, please read:
https://www.subsim.com/radioroom/sho...97&postcount=1

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Old 03-15-25, 08:01 PM   #595
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Default Well done - thank you!

I purchased SH3 on its release date in 2005 and I am amazed at how well this sim has stood up. I have tried SH4, SH5, and UBOAT, but I keep coming back to this one for the best experience. I waited to install this as I was trying to finish a mission in my GWX career.

The KC team has made this feel like I just got a brand new sim. I really like the updated interface, especially the new TDC design. Fantastic work!
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Old 03-15-25, 08:25 PM   #596
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Quote:
Originally Posted by klh View Post
I purchased SH3 on its release date in 2005 and I am amazed at how well this sim has stood up. I have tried SH4, SH5, and UBOAT, but I keep coming back to this one for the best experience. I waited to install this as I was trying to finish a mission in my GWX career.

The KC team has made this feel like I just got a brand new sim. I really like the updated interface, especially the new TDC design. Fantastic work!
On behalf of the team, thank you, klh. It means even more coming from someone who has been around here long enough to see subsim evolution that goes back even farther than SH3.

There is more to come. (It will be ready when it is ready.)
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Old 03-15-25, 11:28 PM   #597
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Kpt Lehmann:
Greatly appreciate the answer and completely understand the approach. My apologies for somehow missing the early messages re: the release. Awaited it with great interest, but flubbed the opening curtains of the upload.

I suspect that as things mature, new mods will appear as the creativity of the subsim world emerges and as the new KC supermod matures.

My greatest respect for you and your team. As a 91 y/o I can appreciate the toll that time takes on creativity and the ability to perform.

Salute,
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Old 03-16-25, 03:08 AM   #598
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Default Help!!


Hi. I'm in submerged. 15m. Scapa Flow. And I can't move. Engines don't start. All crew on his places. Try "Z" on/off. Only emergency orders works. When boat surface - engines started. But enemy coming.
Back/forward - don't work.

Somebody known why on gyrocompass on top 180 an 0 on bottom?

Why is the oxygen supply for 4 hours on VII-B?
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Old 03-16-25, 06:11 AM   #599
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Quote:
Originally Posted by Archive1 View Post
As a 91 y/o I can appreciate the toll that time takes on creativity and the ability to perform.

Salute,
Archive1
Lieber Kapitän-zur-sea,
Meine Glückwünsche zu Ihrem persönlichen „Long Silent Run“!

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Old 03-17-25, 09:57 AM   #600
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Quote:
Originally Posted by Kpt. Lehmann View Post
There is more to come. (It will be ready when it is ready.)
I can hardly wait! I managed to import my career over to the new install and have sunk two merchants so far (in 1940). Lovin’ it!
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