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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 496
Downloads: 26
Uploads: 0
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HW3:
Thanks - somehow I missed the upload. Looks good on a very first pass. I think I know the answer but...will Commander be associated with the new program? It just adds so much control for the user. Archive1 |
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#2 | |
GWX Project Director
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Concerning GWX-KC and SH3 Commander usage, please read: https://www.subsim.com/radioroom/sho...97&postcount=1 ![]() |
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#3 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
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I purchased SH3 on its release date in 2005 and I am amazed at how well this sim has stood up. I have tried SH4, SH5, and UBOAT, but I keep coming back to this one for the best experience. I waited to install this as I was trying to finish a mission in my GWX career.
The KC team has made this feel like I just got a brand new sim. I really like the updated interface, especially the new TDC design. Fantastic work! |
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#4 | |
GWX Project Director
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![]() There is more to come. (It will be ready when it is ready.) |
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#5 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 496
Downloads: 26
Uploads: 0
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Kpt Lehmann:
Greatly appreciate the answer and completely understand the approach. My apologies for somehow missing the early messages re: the release. Awaited it with great interest, but flubbed the opening curtains of the upload. I suspect that as things mature, new mods will appear as the creativity of the subsim world emerges and as the new KC supermod matures. My greatest respect for you and your team. As a 91 y/o I can appreciate the toll that time takes on creativity and the ability to perform. Salute, Archive1 |
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#6 | |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 918
Uploads: 12
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![]() Quote:
Meine Glückwünsche zu Ihrem persönlichen „Long Silent Run“! KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#7 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
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#8 |
Captain
![]() Join Date: Sep 2024
Location: Europe
Posts: 481
Downloads: 3
Uploads: 0
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I also played a couple of subsims. (Wolfpack, UBOAT, SH5)
Actually recently started to play Silent Hunter 3. one month or so. And i'm hooked with it. The GWX gives a good touch towards it ![]() Silent hunter 3 is a game, where you really need patience haha. Actually sinking a ship in Silent Hunter 3 (GWX) really feels like a challenge. You kinda feel accomplished when you sink one. I also play with 100% realism settings. |
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#9 |
Bilge Rat
![]() Join Date: Jun 2024
Posts: 1
Downloads: 1
Uploads: 0
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Hi all, my first post here.
![]() I'm relatively new to SH3, and I installed KC. After searching the forum and not finding one, I'd like to know if there's a "quick tutorial" to learn all the mod's options, as well as SH3. Thanks for your feedback.
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#10 |
Nub
![]() Join Date: Jun 2022
Posts: 3
Downloads: 46
Uploads: 0
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Hi,
I've just installed this mod and I am having 2 issues. When using the RAOBF if too close to target the readings I get on AOB are off, I am on a 21:9 screen. Secondly, I can't zoom in or out in the map while the game is paused, in the other version of GWX I could, any ideas why? Great mod btw, love the new UI and effects |
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#11 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 496
Downloads: 26
Uploads: 0
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Ktl KUrtz:
Yes, a Long Run, but not necessarily Silent. Appreciate the message, mein Freund. -=Archve 1 |
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#12 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 496
Downloads: 26
Uploads: 0
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Gentlemen:
First patrol. Torpedoes were fine. But When I selected Shift D to man the deck gun, all hands just lined up on deck and looked lovely...but F10 had no result. The deck gun was not manned, nothing happened. The entire crew stood there on the forward and aft decks waiting to be reviewed, I guess. Maybe I am doing something wrong. I do use the deck gun frequently to end any merchant encounter (early in the war) and save torps. -=Archive1=- |
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