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Old 03-14-25, 10:12 PM   #1
Archive1
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HW3:
Thanks - somehow I missed the upload.
Looks good on a very first pass.
I think I know the answer but...will Commander be associated with the new program? It just adds so much control for the user.
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Old 03-15-25, 04:11 PM   #2
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Quote:
Originally Posted by Archive1 View Post
HW3:
Thanks - somehow I missed the upload.
Looks good on a very first pass.
I think I know the answer but...will Commander be associated with the new program? It just adds so much control for the user.
Archive1
Hi Archive1 That is also addressed via the first post under "Important Notes" in large red letters, sir.

Concerning GWX-KC and SH3 Commander usage, please read:
https://www.subsim.com/radioroom/sho...97&postcount=1

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Old 03-15-25, 08:01 PM   #3
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Default Well done - thank you!

I purchased SH3 on its release date in 2005 and I am amazed at how well this sim has stood up. I have tried SH4, SH5, and UBOAT, but I keep coming back to this one for the best experience. I waited to install this as I was trying to finish a mission in my GWX career.

The KC team has made this feel like I just got a brand new sim. I really like the updated interface, especially the new TDC design. Fantastic work!
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Old 03-15-25, 08:25 PM   #4
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Quote:
Originally Posted by klh View Post
I purchased SH3 on its release date in 2005 and I am amazed at how well this sim has stood up. I have tried SH4, SH5, and UBOAT, but I keep coming back to this one for the best experience. I waited to install this as I was trying to finish a mission in my GWX career.

The KC team has made this feel like I just got a brand new sim. I really like the updated interface, especially the new TDC design. Fantastic work!
On behalf of the team, thank you, klh. It means even more coming from someone who has been around here long enough to see subsim evolution that goes back even farther than SH3.

There is more to come. (It will be ready when it is ready.)
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Old 03-15-25, 11:28 PM   #5
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Kpt Lehmann:
Greatly appreciate the answer and completely understand the approach. My apologies for somehow missing the early messages re: the release. Awaited it with great interest, but flubbed the opening curtains of the upload.

I suspect that as things mature, new mods will appear as the creativity of the subsim world emerges and as the new KC supermod matures.

My greatest respect for you and your team. As a 91 y/o I can appreciate the toll that time takes on creativity and the ability to perform.

Salute,
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Old 03-16-25, 06:11 AM   #6
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Originally Posted by Archive1 View Post
As a 91 y/o I can appreciate the toll that time takes on creativity and the ability to perform.

Salute,
Archive1
Lieber Kapitän-zur-sea,
Meine Glückwünsche zu Ihrem persönlichen „Long Silent Run“!

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Old 03-17-25, 09:57 AM   #7
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Quote:
Originally Posted by Kpt. Lehmann View Post
There is more to come. (It will be ready when it is ready.)
I can hardly wait! I managed to import my career over to the new install and have sunk two merchants so far (in 1940). Lovin’ it!
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Old 03-17-25, 10:33 PM   #8
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I also played a couple of subsims. (Wolfpack, UBOAT, SH5)
Actually recently started to play Silent Hunter 3. one month or so. And i'm hooked with it.

The GWX gives a good touch towards it

Silent hunter 3 is a game, where you really need patience haha.
Actually sinking a ship in Silent Hunter 3 (GWX) really feels like a challenge. You kinda feel accomplished when you sink one. I also play with 100% realism settings.
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Old 03-18-25, 04:25 AM   #9
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Hi all, my first post here.
I'm relatively new to SH3, and I installed KC. After searching the forum and not finding one, I'd like to know if there's a "quick tutorial" to learn all the mod's options, as well as SH3.

Thanks for your feedback.
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Old 03-18-25, 10:22 AM   #10
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Hi,

I've just installed this mod and I am having 2 issues.

When using the RAOBF if too close to target the readings I get on AOB are off, I am on a 21:9 screen.

Secondly, I can't zoom in or out in the map while the game is paused, in the other version of GWX I could, any ideas why?

Great mod btw, love the new UI and effects
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Old 03-17-25, 10:37 PM   #11
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Ktl KUrtz:
Yes, a Long Run, but not necessarily Silent. Appreciate the message, mein Freund. -=Archve 1
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Old 03-17-25, 11:39 PM   #12
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Gentlemen:
First patrol. Torpedoes were fine. But When I selected Shift D to man the deck gun, all hands just lined up on deck and looked lovely...but F10 had no result. The deck gun was not manned, nothing happened. The entire crew stood there on the forward and aft decks waiting to be reviewed, I guess.
Maybe I am doing something wrong. I do use the deck gun frequently to end any merchant encounter (early in the war) and save torps.
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