SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-05-25, 04:15 PM   #1
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 938
Downloads: 27
Uploads: 0


Default

Quote:
Originally Posted by Jeff-Groves View Post
... update the textures for the SchnellBoots. They are rather bland right now.

Part of the work needed to update to a better 'Look' is re-UVing the Player Boats. Including AO burning.

I totally agree !
Mister_M is offline   Reply With Quote
Old 03-05-25, 04:27 PM   #2
Jeff-Groves
GLOBAL MODDING TERRORIST
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,663
Downloads: 137
Uploads: 0


Default

I've done some simple Key Frame animation work also.
The cranks at the Torpedo loading area now rotate. Working on an animated Crew member to do the cranking.


I'm looking at just how many Crew Animations are needed for the SchnellBoots?
I could replace every one of them with a Better looking Crew. Say from SH5?
I can export every needed animation from SH5 and improve the 3D models from same.

Being there's just a few animations needed for the SchnellBoots? Not really a major job.
Jeff-Groves is offline   Reply With Quote
Old 03-05-25, 04:53 PM   #3
Bladekill1298
Helmsman
 
Join Date: Sep 2014
Location: Land of Corn
Posts: 107
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by Jeff-Groves View Post
I've done some simple Key Frame animation work also.
The cranks at the Torpedo loading area now rotate. Working on an animated Crew member to do the cranking.


I'm looking at just how many Crew Animations are needed for the SchnellBoots?
I could replace every one of them with a Better looking Crew. Say from SH5?
I can export every needed animation from SH5 and improve the 3D models from same.

Being there's just a few animations needed for the SchnellBoots? Not really a major job.
I just tried launching the mod in career and it doesn't work for GWX 3.0 and Stock
Bladekill1298 is offline   Reply With Quote
Old 03-05-25, 05:01 PM   #4
Jeff-Groves
GLOBAL MODDING TERRORIST
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,663
Downloads: 137
Uploads: 0


Default

It won't work with GWX 3 as is. Not my fault.
There are issues with an install to Stock SH3 also.
Again not my fault.
Working on a better release which I will post at some time.
Jeff-Groves is offline   Reply With Quote
Old 03-05-25, 05:18 PM   #5
Ktl_KUrtz
Commodore
 
Ktl_KUrtz's Avatar
 
Join Date: Aug 2008
Location: U-30
Posts: 604
Downloads: 921
Uploads: 12
Default

Quote:
Originally Posted by Jeff-Groves View Post
It won't work with GWX 3 as is. Not my fault.
There are issues with an install to Stock SH3 also.
Again not my fault.
Working on a better release which I will post at some time.

KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ
https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file
Ktl_KUrtz is offline   Reply With Quote
Old 03-05-25, 07:47 PM   #6
Bladekill1298
Helmsman
 
Join Date: Sep 2014
Location: Land of Corn
Posts: 107
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by Jeff-Groves View Post
It won't work with GWX 3 as is. Not my fault.
There are issues with an install to Stock SH3 also.
Again not my fault.
Working on a better release which I will post at some time.
Well whatever you manage to do I will be grateful
Bladekill1298 is offline   Reply With Quote
Old 03-06-25, 05:53 AM   #7
Sledgehammer427
Ocean Warrior
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
Default

I remember getting this mod working exactly once on an old GWX install....Ok maybe I got it working twice.

But I also remember nuking dozens of installations to do it, I essentially had to keep a clean installation folder and I'd copy it over to try to make a Schnellboot mod install work, it wouldn't, CTD, and then I'd be stuck with a completely defunct SH3 installation.

So I'll say I'm keen on seeing what comes of this Jeff!
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 03-06-25, 12:02 PM   #8
Jeff-Groves
GLOBAL MODDING TERRORIST
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,663
Downloads: 137
Uploads: 0


Default

To state the obvious....................
Lots of funky stuff in the folders that I need to track down.
A simple example is the number (20) of Units that still have the UnifiedRender Controller. That's left over from bringing the Units in from SH4.

Could also be to many Ships in total. That could cause a shortage of Memory and thus CTD.
Jeff-Groves is offline   Reply With Quote
Old 05-07-25, 11:33 PM   #9
BUKER
Frogman
 
Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 292
Downloads: 411
Uploads: 0
Default

I remember that none of my friends supported me then. The torpedo boat theme was not popular.
Yes, there are many shortcomings in the mod, but considering that it was created by only one (!) person, it was very cool!

And for me it was love at first sight.

A few more screenshots...



Sometimes there were annoying and funny accidents, because you need to learn how to control a boat first.
But all skills will come with time...




Quote:
Originally Posted by Bladekill1298 View Post
Ik atleast 4 people not including me would like the mod
Add me to this list too!
__________________
BUKER is offline   Reply With Quote
Old 05-12-25, 03:58 PM   #10
Bladekill1298
Helmsman
 
Join Date: Sep 2014
Location: Land of Corn
Posts: 107
Downloads: 39
Uploads: 0
Default

Lovely screenshots. Any news on this Jeff?
Bladekill1298 is offline   Reply With Quote
Old 05-16-25, 01:59 AM   #11
Ktl_KUrtz
Commodore
 
Ktl_KUrtz's Avatar
 
Join Date: Aug 2008
Location: U-30
Posts: 604
Downloads: 921
Uploads: 12
Default

Quote:
Originally Posted by Bladekill1298 View Post
Lovely screenshots. Any news on this Jeff?

KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ
https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file
Ktl_KUrtz is offline   Reply With Quote
Old 05-16-25, 03:43 AM   #12
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 938
Downloads: 27
Uploads: 0


Default

Quote:
Originally Posted by BUKER View Post

I don't remember this 50 kt speed dial. Does it come with the mod itself, or is it a separated add-on ?
Mister_M is offline   Reply With Quote
Old 05-17-25, 12:41 PM   #13
Jeff-Groves
GLOBAL MODDING TERRORIST
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,663
Downloads: 137
Uploads: 0


Default

DialsFdb.tga in the Mod
Jeff-Groves is offline   Reply With Quote
Old 05-18-25, 04:10 PM   #14
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 938
Downloads: 27
Uploads: 0


Default

Quote:
Originally Posted by Jeff-Groves View Post
DialsFdb.tga in the Mod

Thank you Jeff !
Mister_M is offline   Reply With Quote
Old 05-26-25, 10:43 PM   #15
Bladekill1298
Helmsman
 
Join Date: Sep 2014
Location: Land of Corn
Posts: 107
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by Mister_M View Post
I don't remember this 50 kt speed dial. Does it come with the mod itself, or is it a separated add-on ?
You guys are able to play it right now because I can't
Bladekill1298 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.