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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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#2 |
GLOBAL MODDING TERRORIST
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I've done some simple Key Frame animation work also.
The cranks at the Torpedo loading area now rotate. Working on an animated Crew member to do the cranking. ![]() I'm looking at just how many Crew Animations are needed for the SchnellBoots? I could replace every one of them with a Better looking Crew. Say from SH5? I can export every needed animation from SH5 and improve the 3D models from same. Being there's just a few animations needed for the SchnellBoots? Not really a major job. |
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#3 | |
Helmsman
![]() Join Date: Sep 2014
Location: Land of Corn
Posts: 107
Downloads: 39
Uploads: 0
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#4 |
GLOBAL MODDING TERRORIST
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It won't work with GWX 3 as is. Not my fault.
There are issues with an install to Stock SH3 also. Again not my fault. Working on a better release which I will post at some time. |
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#5 | |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 604
Downloads: 921
Uploads: 12
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![]() KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#6 |
Helmsman
![]() Join Date: Sep 2014
Location: Land of Corn
Posts: 107
Downloads: 39
Uploads: 0
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#7 |
Ocean Warrior
![]() Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I remember getting this mod working exactly once on an old GWX install....Ok maybe I got it working twice.
But I also remember nuking dozens of installations to do it, I essentially had to keep a clean installation folder and I'd copy it over to try to make a Schnellboot mod install work, it wouldn't, CTD, and then I'd be stuck with a completely defunct SH3 installation. So I'll say I'm keen on seeing what comes of this Jeff!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#8 |
GLOBAL MODDING TERRORIST
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To state the obvious....................
Lots of funky stuff in the folders that I need to track down. A simple example is the number (20) of Units that still have the UnifiedRender Controller. That's left over from bringing the Units in from SH4. Could also be to many Ships in total. That could cause a shortage of Memory and thus CTD. |
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#9 |
Frogman
![]() Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 292
Downloads: 411
Uploads: 0
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I remember that none of my friends supported me then. The torpedo boat theme was not popular.
Yes, there are many shortcomings in the mod, but considering that it was created by only one (!) person, it was very cool! ![]() And for me it was love at first sight. ![]() ![]() A few more screenshots... ![]() ![]() Sometimes there were annoying and funny accidents, because you need to learn how to control a boat first. ![]() But all skills will come with time... ![]() ![]() Add me to this list too! ![]() ![]() ![]() ![]()
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#10 |
Helmsman
![]() Join Date: Sep 2014
Location: Land of Corn
Posts: 107
Downloads: 39
Uploads: 0
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Lovely screenshots. Any news on this Jeff?
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#11 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 604
Downloads: 921
Uploads: 12
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#12 |
Grey Wolf
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#13 |
GLOBAL MODDING TERRORIST
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DialsFdb.tga in the Mod
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#14 |
Grey Wolf
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#15 |
Helmsman
![]() Join Date: Sep 2014
Location: Land of Corn
Posts: 107
Downloads: 39
Uploads: 0
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