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#39 |
Frogman
![]() ![]() Join Date: Jun 2020
Posts: 306
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The distance to the horizon is explained well by wikipedia https://en.wikipedia.org/wiki/Horizon. In practice refraction will increase this slightly as explained in the article and obviously haze will decrease it. To summarise:
d=sqrt(2hR) where h is the observer height and R is the radius of the Earth, 6371000m. Horizon distance for your uboat man with an eye height of 5m is therefore 7982m. Is this driving the design of the original game? However, to get the visibility distance to an object you add the observer's horizon to the target horizon, so in ideal conditions:
At night you should be getting a blend from approaching daylight to roughly zero depending on conditions and crew equipment/training. For example:
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