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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
中国水兵
![]() ![]() Join Date: Jun 2020
Posts: 276
Downloads: 16
Uploads: 0
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With auto targeting it's simply a matter of sinking all the escorts using point and shoot, then wiping out the merchants. Manual targeting makes hitting an active escort extremely difficult as it takes too long to establish angle on bow and speed. A different game!
Contacts on the map allows you to establish target course and speed with the "3 minutes 15 seconds" trick. In real life measuring range accurately was very difficult so that approach did not usually work. I also find that the tactical overview is too helpful, even when operating on the surface. Mission goals is not really a SH3 campaign thing. You can try the single missions for that, and GWX has a lot of extra ones. You can go raid a port if you like but that is generally far too easy as there are too few nets and mines, your navigation is perfect and there are no tides. Dud torpedoes are a huge factor with the HSie/Steibler hard coded fixes in most megamods. It really forces you to tailor what you do depending on the weather. Crew management is pretty basic in SH3. "Uboat" is the game if you want that, but after spending a huge amount of effort modelling the boat that game seems very "gamey". i think maybe the money ran out or the marketing people got at it. The weapons officer help is not a big deal. You can always choose to not ask him. Until recently I sometimes used him to identify targets to save clicking through the ID manual. |
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