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#1 |
Sonar Guy
![]() Join Date: Nov 2020
Posts: 377
Downloads: 33
Uploads: 0
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#2 | |
Admiral
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Hull and superstructures - 3643 Broken B half (not visible) - 2876 Parts B - 1118 Rudder - 94 Propeller - 370 Details B - 25637 Funnel - 1636 Port 5 - 700 Port 6 - 700 Windows \ glass details - 108 Lifeboat (One model used for both) - 1048 Mast B - 2669 Crane (One model used for both) - 718 Small lifeboat (One model used for both) - 1048 Interior - 3910 Meteorit LS - 831 Broken F half (not visible) - 965 Details F - 3482 Port 01A -12 Port 01B -12 Port 02A -14 Port 02B -16 Port 03A -12 Port 03B -12 Port 04A -14 Port 04B -16 Water reflection model is actually the model himself. Arado plane is an included model with 2273 triangle too. Total should be between 50000 and 55000 triangles circa. Best regards, Vd
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#3 |
Admiral
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Thank you so much!!
Best regards, Vd
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#4 |
Captain
![]() Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 540
Downloads: 679
Uploads: 0
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Vraiment excellent...Thanks a lot for you works of art!
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Borgneface ![]() |
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#5 |
GLOBAL MODDING TERRORIST
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Details on both A and B could be reduced.
![]() I'd think the open Gun Port parts could also be re-used. Any duplicate part can be re-used. Save load time for the Game files and creates smaller file sizes. Render time is not an issue with todays systems. |
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#6 | |
Admiral
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I agree, every duplicate part. For example, every porthole can be replaced with a node linked to a 3d model of a single porthole. With a water reflection controller too, if it's used into an equipment into an external library file. But this should require a big number of nodes (and IDs). Gun port are specular 2 by 2, and if you take a single side, everyone is different from others, in shape or dimensions. Maybe there's a couple of them who are "similar", they can be replaced, but with a certain degree of "approssimation". IDK, reduce file dimension is always a good idea. Increase IDs isn't always a good idea. And, after all, i've seen lifeboats in WOW with a larger number of triangles (well, maybe this is a joke related with lifeboats, but, seriously, some models are really more complex...). But everithing can be improved. Sure. ![]() Best regards, Vd
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#7 | |
GLOBAL MODDING TERRORIST
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Just like you did the Life boats. |
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#8 |
Admiral
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Please say thanks to flus deck. Without his work on textures, those models wouldn't be as they are. He's the real artist!
![]() Best regards, Vd
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#9 | |
Bosun
![]() Join Date: Mar 2018
Location: Paris
Posts: 61
Downloads: 59
Uploads: 2
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![]() As I said before, a good dress can be done only on a perfect body shape. And I must say that your hard work on UV Map is a pure velvet for the paint job Each time it's a feast Chef. Thank so much for your work and your models ![]() And thank you guys for your support. It's always a pleasure to read you ![]()
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#10 | |
Admiral
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![]() Small note, i've reuploaded Komet with a little of fix for a couple of museum data. Nothing changed into the model. Best regards, Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#11 |
Sonar Guy
![]() Join Date: Nov 2020
Posts: 377
Downloads: 33
Uploads: 0
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#12 | |
Admiral
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![]() In this ship, 30000 is the count for details only. Ability of split the ship in half required by herself 5000 triangles (and that's a really optimized point, because every porthole, rail, door and small piece is common for intact and broken-in-half ship). Talking about details, most of triangles are parts of portholes, who are present in large number in this unit, due to her mercantile and civil origins. ![]() ![]() Every single porhole appear to have an interesting number of triangles. Maybe I could have used a simpler model for this small part? Sure! But, after all, i like the effect on the ships ![]() Best regards, Vd
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