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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#28 |
Bosun
![]() Join Date: Sep 2021
Posts: 69
Downloads: 112
Uploads: 2
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The ship don't change their control tower so no extra aa is planted in late war version of VIIB VIIC or XI, thought they show equipment in the slot. And if you upgrade aa.
![]() ![]() ![]() And the main reason for that is in the UnitParts6VIIC.upc [UnitPart 2] ID= Turm_VIIC_B Type= VIICConningTower ;Can only placed on unit parts slot of this type NameDisplayable= Start of war Conning Tower UnitPartInterval=1942-09-01, 1943-12-15 ExternalLinkName3D= NULL HullTextureNameOverride=NULL HullLightmapTextureNameOverride=NULL HullNormalmapTextureNameOverride= NULL MenuSilhouetteTextureNameOverride= Typ_7c_2.tga So in KSDII, there are only four basic type of Ubaots , all variation look exact the same. And the AI uboats all missing deckgun and aa. It seems the game encouters a conflict so it rolls back to basic model for everyone. Then I found they use upgrade slot to change conning tower manually, So you can change it in campaign, but the AI ship remain default and naked ![]() Then, it cames to another old problem, lack of proper AA control , so I think I have to fix it manually again. Last edited by Bartholomew Roberts; 07-24-23 at 11:15 AM. |
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Tags |
ksd ii, u-boat |
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