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05-12-23, 12:59 PM | #1 |
CTD - it's not just a job
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In the FotRSU Support \HowTo folder is "NewColetrainsAndOthersDGfix.pdf" file, which has the procedure. If you have an S-Boat, the only gun is in Compartment 6. On any of the other boat classes, they are either Compartment 7 or Compartment 8, or both if you have a dual deck gun. There is not a combination in FotRSU for a 3.5" deck gun and a 20mm deck gun. Also, an S-Class does not have that. The S-Class only has a forward gun position, and at an early war re-fit does lose its 4.5" gun, and is given a 3.5" gun. Historically, the 4.5 inch guns went to the fleet boats, and the fleet boat's 3.5" guns went to the S-Class boats. Besides losing crew positions, under certain circumstances, can also lose a portion of the gun itself, which is pointed out in that pdf file. One of the files also mentions the proper procedure for attempting to change guns from that which is assigned. You must check your gun crew status after a change, and prior to exiting, else the definitely disappear.
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05-12-23, 03:28 PM | #2 |
Commander
Join Date: Jul 2017
Posts: 462
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Thanks once again Sir!
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05-15-23, 02:42 AM | #3 | |
The master
Join Date: Jan 2023
Posts: 69
Downloads: 9
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Quote:
Thank you! I have actually figured it out myself. While part of the problem was the 3"x50 vs 4"50, but that didn't fix it all - there was an additional thing: [UserPlayerUnit 1.FunctionalSubsystem 36] ID=CrewDeckGun NameDisplayable=Deck Gun FunctionalType=CrewMembersGrouping IDLinkFunctionalSubsystemSlots=CrewMemberSlot_DGun L1,0,CrewMemberSlot_DGunC1,0,CrewMemberSlot_DGunC2 ,0,CrewMemberSlot_DGunC3,0 This subsystem had a whiole lot of other crew member slots in the last entry. I have replaced it with the stock values (from a base save), and voila, crew slots are back! S-35 can now go out, and captain can finally get back from reloading and aiming the gun.. -smm |
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05-15-23, 08:48 AM | #4 |
CTD - it's not just a job
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Oh wow... I have never seen one with the Functional Subsystem get messed-up... I'll make a note of that in our next release's documentation. Glad you are up and running with a cooperative gun crew once again!
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05-15-23, 10:49 AM | #5 | |
The master
Join Date: Jan 2023
Posts: 69
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Quote:
FYI, this is what was there originally: [UserPlayerUnit 1.FunctionalSubsystem 36] ID=CrewDeckGun NameDisplayable=Deck Gun FunctionalType=CrewMembersGrouping IDLinkFunctionalSubsystemSlots=CrewMemberSlot_ADGu nL,0,CrewMemberSlot_ADGunC1,0,CrewMemberSlot_ADGun C2,0,CrewMemberSlot_ADGunC3,0,CrewMemberSlot_FDGun L,0,CrewMemberSlot_FDGunC1,0,CrewMemberSlot_FDGunC 2,0,CrewMemberSlot_FDGunC3,0 And as for cooperative gun crew - A few Japanese merchantmen are already ruing it.. (see next YT episode, probably out tomorrow). -smm |
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