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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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#17 | |
Pacific Aces Dev Team
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![]() Last edited by sergbuto; 07-25-06 at 02:50 AM. |
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#18 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
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Pablo |
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#19 | ||
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
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Is it possible to use "virtual" rockets? Maybe put eight five-inch guns in the fuselage with one round of HE ammunition each? Pablo |
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#20 | |
Pacific Aces Dev Team
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#21 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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;Submarine Type200=Submarine Type201=Replenishment Submarine Type202=Missile Submarine Type203=Environmental ;Air Type300=Fighter Type301=Bomber Type302=Dive Bomber Type303=Torpedo Bomber Type304=Patrol Type305=Helicopter Type306=Environmental Still I understand SHIV will be using the same engine\dynamic campaign as 3 so should be ok to retro stuff back into SH3 - If they get around to finishing that |
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#22 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Sergbuto!
There are about zillion things I want to ask you.... I want to add many models to SH3, im happy to model and skin them, but i have no idea how to export them in to SH3 or give them the correct parameters/ tweak them. For instance, how you get the guns on a model ship or aircraft to fire from the right place/position? or mount bombs in the right place. How do you get the porpellers spinning and bomb bay doors opening - what should I be doing to my model in 3ds max to ensure I dont screw this possibily up. how should i go about creating a skin for the models, can i use UVW unwrap in max then create a bit map from that? will that work ok? I see you have created decent AI subs, Id like to add some my self! I really want to learn and start creating some great content for SH3 Any help you can give me would be great, as im a beginer here, do you have a tutorial on these forums i could learn from? Also do you plan to release a mod with all your new units and features in one bundle? or have it release in the next supermod IUB/GW version? if you do is there any chance I could contribute some stuff, Id love to help you in return for any help you can give me - It would be an honour. ![]() I hope the models pictured above show you how serious I am. Cheers. ![]() l Last edited by JU_88; 07-25-06 at 02:00 PM. |
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#23 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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#24 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() ![]() What are the warships - my Russian is umm how you say useless :rotfl: |
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#25 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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The material of geam_buso_... object is no good at all? ![]() Last edited by Anvart; 07-25-06 at 02:37 PM. |
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#26 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Smallhunter=Small Sea Hunter ![]() |
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#27 | |||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Helpfull as usual ![]() So , can you make the cockpit on the Mosquito clear ??? If you can would be cool to have it in the game Am sure you two can sort it between you ![]() ![]() |
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#28 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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I do not like to model. ![]() Last edited by Anvart; 07-25-06 at 03:57 PM. |
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#29 | |||
Pacific Aces Dev Team
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![]() SH3 models are built of blocks/parts. To import a new aircraft, you need to clone one of stock and replace it block/part by block/part with a new model. Props (always rotating)and guns can be left/used from the stock unit and there are no bay doors opening. SH3 has pretty poor flight model and simulation of the aircraft behavior. As to texturing, SH3 does not support all the features of modern graphical software. Texture plates are also extracted/imported by Pack3d. I do not use MAX for texturing, therefore can help on that. Quote:
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#30 | ||
Pacific Aces Dev Team
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