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#11 | |||
Electrician's Mate
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Thanks for the quick response, KaleunMarco, I really appreciate it!
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As of now, if I see any of these above 100 in the crew management, I just swap them out to the pool. Unfortunately, there aren't enough replacements of similar rank half the time. Either that, or I don't have enough renown to get the crew I need to replace him. In "one shot"-style, yes. These are the +40 leadership, 20% guns, etc., that I've seen in the file which increase the crew members skill by the amount written when you promote them. They can also increase (albeit slowly) through compartment factors in the NSS file for the sub, from what I've seen. I'm still debating whether to keep the changes I've done here, or just stay with the "default" values from the FotRSU version (1.8) that I started from. I just don't know if getting a promotion should boost your leadership by 40%, or if it should be more along the lines of the rest of the stuff in there. I think it's more like 20% across the board for the other skills. Quote:
If I do it the second way (Method #2), then you don't have the multiplier when/if you loose the crew member as part of the crew. Which is why you wouldn't transfer that particular crew member until another one got the ability through promotion. That way, if there was a "superman" effect, it would only be for the remainder of the patrol. If you keep an eye on them -- and an eye on those values for skills that go over 100% -- you should have a fairly good idea of what crew members to swap out when you get back to port. That's what I was hoping to do with BuPers -- basically a way to somewhat help the player decide how to implement transfers and crew management since we don't have any way to actually do that right now. There was a user that put out a way to do this with dice and a count, but that seems just TOO random. ![]() The other stuff like better rank images, rates, messages, etc., was meant to be more of the "icing" to make it look nice. Guess I'm going to send out the icing before the cake, sort of. ![]() ElCid97 |
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