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Old 08-01-22, 08:44 AM   #3
1Patriotofmany
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Quote:
Originally Posted by KaleunMarco View Post
although i am not certain , i do not think that this effect is mission-related.

a quick fix is to change the Draft of the offending DD when you are in port next. \Sea\DD.cfg.

a harder, more involved fix is to modify the ship dynamics in the .sim or .dat files.

i've experienced the same excitement and frustration as you have but i learned that it really doesn't make a difference in the performance of the DD.


It makes a difference when the torpedos just pass under the ship without exploding even when set to magnetic!{insert curse words here} Very strange it happened in the middle of my current campaign. Not the beginning. Just all of a sudden.
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