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#1 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#2 | |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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https://www.subsim.com/radioroom/dow...o=file&id=5627 |
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#3 |
CTD - it's not just a job
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Yes, that does function correctly in older versions of FotRSU (possibly up through v1.6). The node IDs in some of the related files are slightly different in v1.7, so you might encounter some issues eventually. We are attempting to "match" everything up for the next release.
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"...and bollocks to the naysayers" - Jimbuna |
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#4 |
Watch
![]() Join Date: Apr 2005
Location: Mariana Trench ______ (depth unknown)
Posts: 25
Downloads: 305
Uploads: 0
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Is anyone using this with FotRSU v1.8? Are there any issues or CTD? Would love to get the oil slicks back into the game since they looked great in TMO.
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#5 |
CTD - it's not just a job
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It will not function in v1.8 of FotRSU. There are other nodes in the particles.dat file that have different link IDs that will cause a CTD under various circumstances.
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"...and bollocks to the naysayers" - Jimbuna |
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#6 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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#7 |
CTD - it's not just a job
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A version has been fully implemented already. I had adjusted some of the settings to lessen the "strength" of the look, changed colors etc., and will probably do a pinch more noodling with it yet, but it has been in the mix for a while. The problem lately (for the past year) has been finding time to work on modding FotRSU and finalize things. There are other things we want to move on to..
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"...and bollocks to the naysayers" - Jimbuna |
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