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FOTRSU 1.4x - 1.7p3 Oil Slicks & Fires
2 Attachment(s)
I edited the FOTRSU-particle file. This activates oil slicks and burning oil slicks for sunken ships.
JSGME-Ready https://www.mediafire.com/file/68bjy...Fires.zip/file https://www.subsim.com/radioroom/att...1&d=1650891269 https://www.subsim.com/radioroom/att...1&d=1650891375 |
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Well done. Question. How long do the fires burn? This has been in TMO for quite some time but the fires, especially oil fires do not burn long enough. I would love to make the oil fires after sinking tanker burn for couple hours at least if possible and others visibly burn for longer as well. Kind of a immersion killer when a crippled ship, can hear the fire burning but not visible. |
8 minutes. I can also extend the lifetime, if desired.
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Nice!
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How would I extend the lifetime? I want to do this in TMO. |
The burning oil / fuel fires are in FotRSU now, though shorter in duration, but the slicks were removed a while back for "efficiency". Resource stealer that used to cause CTDs. It looks like you changed the smoke and fire particles also TMS? Does that affect the other fires and smoke? We'll give it a test drive and see how it does in FotRSU now. Thanks!
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Seems burning oil should have a slick...You guys against any eye candy for the non-purist, external view sub simmer? |
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https://www.subsim.com/radioroom/dow...o=file&id=5627 |
Yes, that does function correctly in older versions of FotRSU (possibly up through v1.6). The node IDs in some of the related files are slightly different in v1.7, so you might encounter some issues eventually. We are attempting to "match" everything up for the next release.
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Is anyone using this with FotRSU v1.8? Are there any issues or CTD? Would love to get the oil slicks back into the game since they looked great in TMO.
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It will not function in v1.8 of FotRSU. There are other nodes in the particles.dat file that have different link IDs that will cause a CTD under various circumstances.
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A version has been fully implemented already. I had adjusted some of the settings to lessen the "strength" of the look, changed colors etc., and will probably do a pinch more noodling with it yet, but it has been in the mix for a while. The problem lately (for the past year) has been finding time to work on modding FotRSU and finalize things. There are other things we want to move on to.. :arrgh!:
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