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Old 11-26-21, 03:20 PM   #1
Niume
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Why did you delete the dive sequence ... no more interiors !!! why not make them optional !!! ... did you keep Luckner's work? wolfpack? the Handbuch the ships' meters are still in russian ... is kellermann still in use? just reassembled your work ... just left on patrol ..



Big thx for the work

Thank you for reminding me about the interiors. I left it from the main download because it takes quite some space, slows the game down a lot and can cause crashes. But I will make it optional. The campaign is still mostly made from "Wolfpack" mod. I just tweaked them a bit. About the length of ship is still in Russian problem, sadly the text is integrated into the picture itself, there are 399 files which all of them need to be manually edited (remove the old text, write new text) I believe there are other stuff that need to be addressed if someone else wants to help me change the text please contact me . If you are referring kellerman as the sub physics mod then yes I have kept it.
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Old 11-26-21, 03:54 PM   #2
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Old 02-05-22, 09:52 AM   #3
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Old 02-15-22, 10:29 AM   #4
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Old 02-15-22, 03:19 PM   #5
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Gorgeous shots. The plane landing on the carrier is cool. How did make that happen?
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Old 02-18-22, 09:54 AM   #6
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I am not sure it have been already in the previous KSD II versions.
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Old 02-18-22, 10:11 AM   #7
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Gorgeous shots. The plane landing on the carrier is cool. How did make that happen?

Could be done as a mesh animation or particle effect.
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Old 02-19-22, 01:52 PM   #8
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Originally Posted by iambecomelife View Post
Could be done as a mesh animation or particle effect.
You could Keyframe it also.

I'd think for a quick shot you could script a Mission to get that shot also.
Like I did here.

https://www.mediafire.com/file/2cv7b...ly_By.MP4/file

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Old 02-19-22, 05:05 PM   #9
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Keyfram like this?



peabody did the take-off a few years back, but never got to finish it...
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Old 02-20-22, 02:12 PM   #10
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Yeah. I remember that.


It's not so hard to create the effect.
What is hard is to have the effect trigger at the proper time.

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